After a year of fighting through the green wilds of Ghyran, it’s time to march to Aqshy – the Realm of Fire – for the new General’s Handbook.

The General’s Handbook 2026-2027 contains rules and battle tactics for Matched Play games of Warhammer Age of Sigmar. It’s the battlepack that tournament organisers will use as the basis for event packs for the 2026/27 season.
In the wake of the Hour of Ruin, the fighting has moved to Aqshy, and as war is fought amidst the ashes, warriors feel the rage rise within. To represent the primal anger that the Realm of Fire nurtures in everyone, the General’s Handbook introduces new fury and rage rules.
At the beginning of battle, your forces are slightly pumped up.

Raising the Heat
Once Per Battle (Army), Deployment Phase
The battlefields of Aqshy awaken a burning rage deep within all warriors and beasts, the flames of which are stoked should the enemy seek to intimidate or threaten them.
Effect: If you are the attacker, set your fury level to 1. If you are the defender, set your fury level to 2.
As your fury increases, it can lead to an outbreak of unbridled rage.

Simmering Rage
Once Per Turn (Army), Start of Battle Round
A wild fury burns in the soul of this commander, threatening to explode at any moment.
Declare: You must use this ability.
Effect: Gain a number of rage dice equal to your fury level. At the end of the battle round, any unspent rage dice are lost.
When you’ve acquired a nice pile of rage dice, you have two choices – use them on the attack to cause more damage in an Eruption of Fury, or use them on defence to Fight Through the Pain.

Eruption of Fury
Once Per Turn (Army), End of Any Turn
Stoked by the ongoing battle, this warrior’s wrath erupts in a display of bone-splintering violence.
Declare: Pick a friendly unit to use this ability, then pick an enemy unit in combat with that friendly unit to be the target.
Effect: Pick 1 of the melee weapons that the unit using this ability is armed with. Then, spend up to 3 rage dice.
Resolve a number of combat attacks against the target using the melee weapon you picked equal to the number of rage dice you spent.
Those attacks cannot score critical hits. Instead, for each unmodified hit roll of 6 for those attacks:
Inflict an additional D3 mortal damage on each enemy unit in combat with the unit using this ability.
Your opponent must increase their fury level by 1, to a maximum of 7.
For each unmodified hit roll of 1 for those attacks, allocate D3 mortal damage to this unit after the damage sequence has been resolved (ward rolls cannot be made for those damage points).

Fight Through the Pain
Passive
Anger can grant one the resilience to shrug off grievous wounds – if the promise of vengeance is close at hand.
Effect: Before allocating damage to a friendly unit, you can spend any number of rage dice. For each rage dice spent, reduce your fury level by 1, to a minimum of 0, then roll a dice. On a 3+, remove 1 damage point from that unit’s damage pool.
The General’s Handbook also contains the Core Rules, 12 brand new battleplans, new battle tactics cards, and six bespoke objective markers. There are also rules for launching an Aqshian Crusade – a way to connect your games together into a narrative campaign, which can be used at a tournament or just at home.
There will also be a Warlord Edition available, which includes a game tracker board to keep tabs on your achievements during the game, tokens for use with the tracker, and a red token bag.
The General’s Handbook is your guide to Matched Play in the Mortal Realms. Keep your eyes on Warhammer Community for more news about when it will be available for pre-order, and we might just see the Scourge of Ghyran move to Aqshy in the coming weeks.























