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Armies of Renown – Gather your gargants around Ma Maegran

Armies of Renown are a great way to add some extra theming to your Warhammer Age of Sigmar armies and trade a little flexibility for fun and characterful rules. Today, we’re seeing what the Sons of Behemat have to offer.

The new gargant witch Ma Maegran can gather a gaggle of LITTLE* units into the Matriarch’s Mob – a roving entourage of attendants and true believers who hope to prove themselves and earn a blessing from the Chooser of the Mighty. Even those closest to her have no idea how far her powers truly flex, and many far-fetched stories that start with “I Heard She Can…” end up proving shockingly true.

Many of the battle traits, enhancements, and spells unique to this Army of Renown affect targets within 12” of Ma Maegran, so it works best as a close-knit wrecking ball that rumbles from one objective to the next. The witch is so vital to the game plan that many of her gargants will gladly throw themselves in front of harm, for fear of disappointing the Chooser and catching a curse that saps them of their strength. 

The next Army of Renown, the Stomper Tribe,** also rewards keeping smaller gargants around a locus of power, though this time one of the towering Warstomper Mega-Gargants. With a name like that you can probably guess what their favourite activity is, and the battle trait Stomp! Stomp! Stomp! Stomp! is a very thematically appropriate way to pile mortal damage into your foes.

Where the Matriarch’s Mob has loads of utility abilities that can heal friendly units, fortify their hides, or order them out of risky combats, the Stomper Tribe is all about killing squishy little mortals as much as you possibly can. The Gettin’ Stuck In ability is a flexible way to boost both your LITTLE horde and your BIG unit in combat, giving the melee weapons used by the former an extra point of Damage – upping their swings with their weapon to an impressive 3 Damage and their ‘Eadbutt to Damage 4 – while the latter’s melee weapons have more Rend to bust through pesky armour.

In addition to these Armies of Renown, you also get five Regiments of Renown all based around legendary Sons of Behemat who’ve been known to work with factions across the Mortal Realms:

  • Odo Godswallow fights alongside DESTRUCTION armies – A Beast-smasher Mega-Gargant especially effective against Monsters.

  • Bundo Whalebiter works with ORDER and DESTRUCTION armies – A Kraken-eater Mega-Gargant smart enough to pull off a cunning trap.

  • One-eyed Grunnock battles with CHAOS and DESTRUCTION armies – A Warstomper Mega-Gargant who disrupts enemy attacks with seismic stomps.

  • Big Drogg Fort-Kicka accompanies DEATH and DESTRUCTION armies – A Gatebreaker Mega-Gargant with breath that can literally kill.

  • Krong the Club can be used by ANY army – A Mancrusher Gargant whose own body is a lethal crushing weapon.


Between them, you can field a Mega-Gargant in any army in the game, so if you ever feel the need for some extreme damage to back up your disciplined Ossiarch legions or reaving Idoneth Deepkin, there’s a Regiment of Renown for you.

The new Battletome: Sons of Behemat goes up for pre-order this Saturday, alongside the new Ma Maegran and Boss-stompers kits and the riotously fun Brawlers of Behemat box set. If you want to find out how that game of titanic duels between Mega-Gargants plays, come back tomorrow and we’ll tell you.

* We covered the difference between Big and Little units in our look at the Sons of Behemat army rules.
** Fancy collecting a Stomper Tribe army? There’s a new themed box set up for pre-order soon that’ll get you started.