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Warhammer 40,000 Faction Focus: Adeptus Custodes

The Faction Focus series continues, and today we enter the hallowed halls of the Ten Thousand – the Adeptus Custodes – to see how they’ll enforce the Emperor’s will on the new edition.

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Might of the Moritoi

Their first new detachment pays reverence to those Custodians who suffered grievous injuries in the line of duty – enough to overcome even their enhanced physiques – and were interred in a Dreadnought chassis. With such a powerful armoured shell at their command, they barrel across the battlefield to engage the enemy at close range.

Dreadnoughts outfitted for close combat will love the March of the Honoured Dead rule, which helps them get into close combat range easier – just where they want to be!

With all that speed, you’ll be thundering into enemy lines like a bolt from the heavens, so it stands to reason that Dreadnoughts in the Might of the Moritoi detachment can throw around the Crushing Impact stratagem – the new name for Tank Shock – with ease.

You will want to show a measure of caution, however – this updated stratagem might now be available to Monsters too, but it comes with a chance of recoil damage should you flub your rolls. It’s a good thing Vehicles and Monsters are tough cookies, so the reward is totally worth the risk.

As the most honoured of the Custodians’ interred heroes, the mighty Telemon Heavy Dreadnoughts are extremely powerful and can unleash a storm of heavy firepower on their foes. This is only cranked up to 11 with the new Prioritised Eradication stratagem, which can give a Telemon packing two Arachnus storm cannons a whopping 36 shots at close range.

Silent Hunters

The Adeptus Custodes work closely with the Sisters of Silence to tackle psychic or daemonic threats, and these specialist null maidens are an invaluable aid in matters of the empyrean. The genetic quirk that renders them psychic blanks causes nearby souls to recoil at their presence, inducing sickening distractions that harm a foe’s ability to hide effectively.

The new Hidden rules are one of the big roadblocks to the Telemon-based ranged combat supremacy mentioned above, so the Silent Sisterhood have a valuable niche spotting targets that would otherwise remain safely sequestered in their ruins. They’re also great for performing mission actions while your more valuable Custodians get stuck into the fight, so having them move faster up the field without sacrificing their utility is a major plus.

They are, however, still the anti-psyker powerhouses you know and love, and they’re bringing some new tools to the new edition. Psyk-out Grenades are a great way of pushing past the Invulnerable Saves that many psykers have, and a re-roll on mortal wounds makes them extraordinarily efficient for a single Command Point. 

When faced with large swarms of enemies that overwhelm their limited numbers, the Sisters of Silence can turn to their flamer-wielding Witchseekers to even the odds. By unleashing a Synchronised Inferno, they can spread their flames even wider and engulf massive units in a heartbeat.

Tharanatoi Hammerblow

The last of the three new detachments revolves around the indomitable Allarus Terminators, specifically their ability to teleport into the middle of battle and smash the deadliest threat on the board in one swift stroke.

Anyone who’s attempted a charge right out of Deep Strike knows that a re-roll is often the difference between glorious victory and tragic failure. Even though you can now drop in 8” away from enemy units, the need to have your target within the charge roll’s distance means you still need to roll a 9 on two D6 – a tricky proposition indeed.

Speaking of Deep Strikes, you can normally only make an ingress move from the second turn onwards, and that gives your opponent plenty of time to screen* their most valuable units. Luckily, a Shield Captain in Allarus Terminator armour can break those rules and arrive in Turn 1 with a simple enhancement, bringing a whole unit of Terminators with him.

Even with a re-roll, though, your 9” charge is going to fail more than it succeeds, and that’s when you’ll need to weather a real firestorm until you get your chance again. Allarus Terminators are more than up to the task, and with their Hardened Resolve, they can boost their already impressive durability to monstrous levels.

Taking all three of these one-point detachments together gives you a strong backbone for a hyper-elite army of Terminators and Dreadnoughts, backed up by much more numerous Sisters of Silence who can run around completing objectives while your golden speartip plunges into the enemy army. They also combine well with many of the existing detachments** – most of which will cost 2 DP – by enhancing a core part of the army that the rest can support.

We’ll be back tomorrow with another company of immensely durable warriors, though this time of a far more Chaotic and pestilent nature – the plague-ridden Death Guard.


* Screening is the process of putting less valuable units around an important element of your army to prevent charges and ingress moves behind your lines. 

** You get 3 DP to spend in a 2,000 point game, so you can take all three 1 DP detachments or combine one of them with a 2 DP detachment.