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Warhammer 40,000 Faction Focus: Chaos Space Marines and Chaos Daemons

We’ve got a big Faction Focus in store today, previewing three new detachments for both Chaos Space Marines and Chaos Daemons. See what the new edition of Warhammer 40,000 has in store for the heretics, traitors, and denizens of the Warp.

Chaos Space Marines

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We start with the Heretic Astartes and their love of sorcerous power, massing the dangerously psychic and daemonically possessed into a Cabal of Chaos.

Cabal of Chaos

Anyone daring or foolish enough to beseech the Dark Gods for power can find themselves swelling with empyrean might, but it takes the truly skilled to get more than a passing waft of Chaos energy. The Empyric Wellspring, drawn by the mass use of warp sorceries, floods the battlefield with power, simultaneously enhancing psychic blasts and the strength of Daemon Princes.

Ok, yes, Khorne sits this one out. He’s never been fond of psychic powers, after all. Those of a more magical nature get their Strength boosted in addition to the normal effects of their Dark Pact, so whether your Daemon Prince is tearing tanks apart with their bare(ish) hands or your Terminator Sorcerer is getting a little extra sauce on their Infernal Gaze, the Dark Gods are watching.

But what if you want your other Characters to benefit from the Wellspring too? That’s where the Touched by the Warp Enhancement comes in, giving them the PSYKER keyword so they can interact with all of this detachment’s fun rules.

What are those rules, exactly? One of them lets any Psyker in your army loose a bolt of raw Chaos, instantly inflicting a Fleshy Curse that transforms them into, at the very least, a dead version of themselves. Now imagine how surprised your opponent would be if that suddenly flew out of a Master of Executions.

Devotees of Destruction

If you’re one of the siege specialists who signed on with the Iron Warriors during their Eye of Terror campaign, you’re going to love the Devotees of Destruction. You don’t have to sign up with Perturabo’s Legion, but this ranged combat-focused detachment boosts many of their signature units, such as giving the Heavy ability to Havocs and Obliterators.

Havocs carry weapons that are usually Heavy in other armies, such as lascannons and missile launchers, but their Space Marine physiology lets them carry and fire them without the usual hit to their Ballistic Skill. Adding Heavy back in further improves their accuracy, as they now hit on a 2+ when they meet the updated Heavy criteria.

It wouldn’t be an Iron Warriors-themed detachment without some Warpsmiths running around, and they get their own representation with the Pact of Destruction enhancement. This handy boon helps to offset the drawbacks of their Dark Pacts, letting them re-roll the Leadership test to avoid damage and then heal lost Wounds when they kill things in ranged combat.

Speaking of Dark Pacts, isn’t it a shame that you have to choose between Lethal Hits and Sustained Hits 1 when begging the Chaos Gods for power? Have you tried saying please? Blow up enough stuff, and they’ll let you have both for the low price of one Command Point (and your everlasting soul).

Murdertalon Raiders

So we have sorcerous powers, we have grinding siegecraft… What else are the Chaos Space Marines known for? How about roaring through the air and viciously murdering the weak and vulnerable for the amusement of the Dark Gods? That sounds very Night Lords-y to us.

Warp Talons and Raptors get a lot of mileage out of this detachment, swinging melee fights far in their favour when their victims have already been through the wringer. This is a detachment that relies on the rest of the army setting up their targets, and focuses on the big payoff when things go their way.


Such predatory fighters are adept at using darkness to their advantage, especially when it’s sorcerous in nature, and the Shadowcowl Talisman casts just such a pall over the bearer’s unit. Your Raptors will already be fighting at an advantage if you play your cards right, so why not push it a little further with an Invulnerable Save? Fighting fair is for the dead.

Of course, the best way to avoid damage is to kill everything before they can swing back in the first place. A swift descent with the Plunging Talons stratagem will tip the scales further in your favour, because everyone loves re-rolling Wound rolls.

Chaos Daemons

The forces of Chaos aren’t all mortal, however, and the daemonic legions also get their own new detachments. 

Cavalcade of Chaos

The first Daemons detachment is for high-speed Mounted units like Bloodcrushers, Seekers, and the Fateskimmer, keeping them nimble so they can weave in and out of close combat on their own terms – whether they want to charge back in or blaze away from afar. 

Such units typically have quite large bases, which can hinder their ability to get all of the models in a squad into close combat – especially when fighting in and around terrain features. The Soul-shattering Charge enhancement goes a long way to alleviating this natural drawback, by allowing far more models than usual to get within engagement range of their opponents.

If they need to move through those terrain features altogether, they can also lean on the Warp-Riders stratagem, which gives a Mounted unit the ever-useful Mobile keyword. This small addition allows them to move through dense terrain features like ruins and walls when they otherwise wouldn’t be able to, freeing up their Movement range to speed right for the heart of the enemy army. 

Lords of the Warp

Although Greater Daemons and Daemon Princes are often the stars of a daemonic army, the lesser champions of the Dark Gods – like Bloodmasters, Contorted Epitomes, and Sloppity Bilepipers – are a vital link in the command chain. Their presence forms Loci of Power, augmenting their formidable wills and assuring their dominion over objectives.

The extra Leadership synergises with the Battle-shock test bonus from the Shadow of Chaos rule,* making sure your daemons are firmly anchored in the material realm, while the bolstered OC can help you grab a vital objective in a pinch.

As useful as they are, these smaller Characters lack the immense durability of Greater Daemons and Daemon Princes, so anything that keeps them around a bit longer on the battlefield is worth its weight in souls. Lo and behold, the Swollen with Power Enhancement is a straightforward yet powerful bonus you can bestow upon several units at once.

Each kind of daemon has its own specialities, and Slaanesh prizes speed above all else. Units led by one of their Characters can be whipped up into a Carnival of Excess, giving them all Fights First when they most need it and ensuring a few get some wicked hits in against determined opposition.

Warptide

Last but not least, we circle back to the daemons that make the Dark Gods’ plans keep ticking – the uncountable legions of BATTLELINE manifestations that form the bulk of daemonic armies. The Warptide is all about throwing as many Bloodletters, Plaguebearers, Horrors and Daemonettes as possible into enemy lines, burying mortal defenders under a howling wave of warp madness.

Bowling over your opponent’s front line as fast as possible is the order of the day. Shudderblink helps out both your ranged and melee troops, as Pink and Blue Horrors surge forwards, hurling coruscating flames while Bloodletters, Plaguebearers, and Daemonettes all leap into close combat before the opponent knows what’s hitting them.

All of these rank-and-file daemons excel at butchering similarly sized enemies, but can struggle against tougher foes who can weather their blows with enhanced Toughness. Bane-forged Weapons level the playing field with a straightforward Strength boost, which can be given to up to three units thanks to the upgrade tag.

With so many daemons on the field, the fabric of reality is malleable to the extreme, and warp energy flows through its cracks freely. This suffusion of Chaos power bolsters daemons’ corporeal manifestations, and can even knit their essence back together when the level of Daemonic Infestation is high enough.

That’s a lot of Chaos! There’ll be more next week too, with the World Eaters and Death Guard getting their own detachments, but we’re starting the week with their mortal enemies in the Adepta Sororitas. See you then!


* Especially important now that you need to take a Leadership test to remove Battle-shock in the Command phase!