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How do Exodite Dragon Masters fight in Kill Team?

Yesterday, we had a close look at how the new Exodite Dragon Masters kill team moves around on their powerful drakesteeds, and today it’s time we found out how they fight.

Dragon Master kill teams are formed from groups of three specialists who form a ritual triumvirate reflecting the Exodites’ preferred combat skills – swordplay, marksmanship, and psychic power. Each member is a high-ranked warrior of the elite Dragon Knights with centuries of experience, giving them a vast pool of useful skills that they can use when ambushing their prey.

This means that, unlike most kill teams, Dragon Masters get an extra layer of customisation for their three main operatives. When chosen for battle – so after you know which faction you’re battling – they each get to pick two abilities from a list of five, with the Clanblade, Leystalker, and Stonesinger each getting their own options.* 

Clanblades are masterful close-quarters combatants who wield a pair of ceremonial weapons known as moonblades. It is their job to charge and annihilate cornered foes, and they have all the tools they need to do so.

We looked at how Exodite operatives build up speed in yesterday’s article, and the Clanblade can translate that momentum into raw damage with the Speartip of the Clan upgrade. Barrelling into your prey at Speed 7+ means you get to swing with 5/6 damage, Lethal 5+ swords, and if you’re worried about taking damage in return, you can always parry an incoming attack first with Bladed Stance.

In contrast, the Leystalker wants to stay as far away from the melee as possible,** relying on an accurate long rifle to deal pinpoint damage from across the killzone. They actually want to move around as little as possible, unlocking a more powerful Aimed profile for their gun when mostly stationary, while the Nexus Sentinel upgrade lets them take the Guard action and ambush moving enemies when at Speed 3-.

The Stonesinger is a dedicated support operative who comes with the ability to heal their fellow Dragon Masters with the Song of Renewal, either giving one ally 2D3 Wounds back or the entire kill team D3. They can then be upgraded with even more psychic abilities, like the Earthen Wrath attack that punishes enemies hiding in cover, or the support ability Cleansing of the Pale Moon that removes many negative effects from your fellow Exodites.

We can’t forget about the drakolithes, though, who surge around the killzone harassing vulnerable operatives and drawing fire away from your Dragon Masters. They’re useful for scouting ahead and drawing enemy operatives into view of a deadly Exodite charge, and can use their rapid movement to threaten the space around midfield objectives early in the game. 

Kill Team: Exodite goes up for pre-order this Saturday, so don’t miss this historic occasion and add the first Exodite models released in decades to your Kill Team collection.

* In standard play. In the campaign from the Kill Team: Exodite Dossier, they unlock these abilities as you play games.
** They are still riding a big scary dragon so they can hold their own in melee if anyone does get too close.