Ork mobs and Tyranid swarms beware! Take a look at the rules for the new Eradicators with Heavy Bolters from Warhammer 40,000: Armageddon.

This new Space Marines unit takes the original Eradicators – a tank-busting favourite wielding heavy melta weapons and wearing indomitable Gravis armour – and switches their focus from enemy vehicles to massed hordes of lighter targets. They’re a whole new unit too, not just a wargear option, so they can slot right in alongside their anti-armour brothers.

Now, we know what you’re all thinking: “O wise Warhammer Community intern, what makes these guys so different from Heavy Intercessors? Aren’t heavy bolt rifles similar to heavy bolters already?”
Ah, but that's because we’d not shown you the Overlapping Detonations rule yet. When shooting at their ideal targets, Eradicators with Heavy Bolters can get more shots out of their three guns than Heavy Intercessors can out of their five.

ABILITIES
OVERLAPPING DETONATIONS
In your Shooting phase, when this unit is selected to shoot you can select one non-MONSTER/VEHICLE enemy unit visible to it. While making attacks, this unit’s heavy bolters that targeted that selected unit have [BLAST 1].
Adding Blast 1* means that against a five-man Infantry team, you’ll get 12 shots instead of the Intercessors’ 11, even before factoring in Sustained Hits 1 – and the difference only grows when your target squad gets larger. Big mob of 20 Boyz? That’s 21 shots out of three models. How’s that for dakka?

Sure, they can’t beat the Heavy Intercessors when it comes to capturing objectives, but that’s their thing. Having only three Space Marines in the squad makes it much easier to fit them behind cover, and they can even get inside a Repulsor Executioner if you want to keep the chaff away from your mobile fortress of firepower.
The Eradicators with Heavy Bolters will be available first in the Warhammer 40,000: Armageddon boxed set. Join us tomorrow to see what some of those new Ork Characters can do.
* In the new edition, Blast can have a number attached, which is how many extra shots you get per five models in the target unit. Blast 2 against 11 models? That’s four extra shots!











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