Warhammer 40,000 Faction Focus: Thousand Sons

The skeins of fate tell us that today’s Faction Focus is all about the Thousand Sons, and who are we to argue with fate? Let’s find out what these skilful sorcerers have in store.

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Ritual of Regeneration

Thousand Sons armies are, unsurprisingly, borne on the backs of their Sorcerers – the few original Space Marines who kept their bodies intact after the Rubric of Ahriman turned the rest to dust. The Rituals they channel give the faction a powerful psychic resource to use throughout the game, and now it gets even better in the Ritual of Regeneration detachment.

Rubric Marines are pretty durable as it is, so reknitting their armoured shells and coaxing the glowing soul-dust back inside whenever you use a Ritual – and you’ll be using them often – is a delightful cherry on top. 

In fact, why not transcend death completely? Tzeentch is known as the Changer of the Ways, and he will readily change the fates of his champions by flushing them with an Eruption of Vitality should they kick the bucket prematurely. They might come back a little… different… but beggars can’t be choosers.

The master psykers of the Thousand Sons are so infused with roiling Chaos magic that even being near them is perilous – and a stern look from a Sorcerer can explode foes into hideous, mutated blobs with a simple expression of Mutagenic Magicks.

Sekhetar Cohort

Often left in place for generations in preparation for future schemes, Sekhetar Robots are hollow constructs animated entirely by the will of a Sorcerer. They regularly loom out of their hiding places while the battle rages around them, and can act as beacons for the empowering magicks of Tzeentch in their new Sekhetar Cohort detachment.

These silent sentinels are already good at supporting your frontline units, as they can use a Fire Overwatch or Heroic Intervention stratagem for free every battle round, and the so-so accuracy of their power claws was the only downside of these otherwise potent weapons in close combat. Boosting their Weapon Skill while near a friendly Psyker raises their stocks immensely.

If you need them shooting as accurately as they swing, supply your Sorcerers with the Occulus Infernum. This powerful enhancement will keep your missiles and meltas on target and handily counteract the Ballistic Skill penalty for firing into cover when your Sekhetars are kitted out for ranged combat.

Since you’ll be hanging out beside your Sorcerers for all of those juicy bonuses, you might as well get more from the deal with the Warp Fields stratagem. When the enemy tries to retaliate for the damage you’re causing with Occulus Infernum, throw up a barrier in front of their strongest attacks so they skid harmlessly from the Sekhetar Robots’ armoured bodies.

Servants of Change

Tzaangors – mutant beastmen infused with Tzeentchian power – are a common sight when the Thousand Sons march to war, and are often deployed as plentiful (some would say, disposable) hordes of close combat infantry. The Servants of Change detachment gives them a greater part in your battle plans with the important Battleline keyword, while allowing Mutants with longer-ranged attacks, such as the Mutalith Vortex Beast and Tzaangor Enlightened with Fatecaster Greatbow, to pick off hidden units from much further away.

This now makes Tzaangors your cheapest Battleline option, giving you twice the number of units to bulk out your forces with. They can also play around actions a lot easier when one of the new Twists from the Chapter Approved mission deck is in play – Martial Pride – which lets them advance or shoot and still take a crack at the mission action.

Chaos Spawn are a classic inclusion in Chaos armies, and even more so when Tzeentch is involved. They’re tough, deadly all-rounders who take to the field in pairs, and can become even more lethal to crowds of foes with a Thicket of Bladed Bone growing from their puzzling biologies.

Though they’re quite capable in a brawl, Tzaangors aren’t the most durable of fighters. They much prefer to weave in and out of combat so they can soften up their opponents with a hail of gunfire and then charge in again to seize the initiative. 

All three of these detachments boost a common inclusion in Thousand Sons armies – psykers, Sekhetar Robots and Mutants respectively – and so will find a good home alongside any of the Codex detachments you’ll already have access to. The Servants of Change are an especially good way to bolster your Battleline for a low Detachment Point investment, and the upgrades to Psychic weapons granted by the Grand Coven combo wonderfully with the Sekhetar Cohort, giving that ability to all of your Robots’ attacks.

We’re nearing the end of our Faction Focus run, but never mind that – it’s time to rejoice! The Day of Ascension is at hand, and on Monday, we throw off our chains to join the Genestealer Cults in their most glorious moment.