Warhammer 40,000 Faction Focus: Drukhari

It’s time to get wicked. The Faction Focus series steadily approaches its end, with only a few factions left to cover, and today we descend into the depths of Commorragh for an evening with the Drukhari.

Can't see this video?

This video is hosted on a third party website, which may be using cookies. To see it, you need to accept cookies by clicking on the button below. You can change your preferences at any time by clicking Cookie Settings at the bottom of any Warhammer Community page.

Exhibition of Slaughter

As one of the pillars of Drukhari society, wych cults are well known for the murderous skills they display in the arena and on the battlefield. Over the course of their long lives, they’ve fought just about everything that walks or crawls, and know thousands of weak spots to exploit for lethal blows.

While Wyches are lightning fast and can throw out a bunch of close combat attacks, they aren’t naturally strong, so can struggle to wound some of their tougher foes. Lethal Hits conveniently lets you sidestep the need to Wound at all, though it won’t work against the really big guys – some abilities in the new edition have conditions attached, like the [LETHAL HITS: non-MONSTER/VEHICLE] above, which means it’ll work on everything except Monsters and Vehicles.

Wyches aren’t overly tough either, come to think of it, so it helps to avoid being shot at all. A Succubus leading a squad of Wyches can take the Periapt of Torments enhancement to avoid fire when setting up for a charge, as snap shooting attacks are the way you shoot during Overwatch.*

Sometimes there aren’t any suitably person-sized targets around to shank, so what is a Wych to do when the only thing nearby to bury a knife into is a giant tank or alien monstrosity? Think back to their gladiatorial training, and execute some carefully Planned Strikes to sever tendons and rupture fuel tanks – anything that will score some damage on their quarry.

Kabalite Agonysts

By far the most numerous warriors among the average realspace raid, Kabalites torment their foes from afar and act as the eyes, ears, and blades of Commorragh’s Archons

The poisoned splinter weapons used by Kabalite Warriors are lethal to Infantry targets and have no trouble wounding even the toughest of them, so the best thing you could add to the mix is a load more hits from Sustained Hits 1. Scourges with shardcarbines also get heaps out of the detachment rule thanks to the Blades for Hire keyword, in case you like your venomous barrage hailing from the skies.

While Archons and their Incubi bodyguards are perfectly capable of killing things, they don’t capture objectives as well as others, and the Drukhari lords’ Towering Arrogance could never abide such a comparison. That indignity must be corrected – and luckily, it can be fixed with an enhancement.

Sneakiness is as much a Commorrite virtue as cruelty, and the kabals have long perfected the ability to stay hidden in the shadows while tormenting their prey. Shadows’ Reach lets you unleash a barrage and then melt back into hiding as if you weren’t there. This is good on most units but really good on Scourges with heavy weapons, who can destroy a vehicle with a volley of dark lances from 36” away without being noticed.

Tools of Torment

Last but not least, the haemonculus covens make up the third leg of the Drukhari trifecta, and their horrific creations are some of the most durable units in the otherwise fairly frangible roster. Of all their malevolent constructs, the Cronos and Talos are some of the deadliest, with thickly armoured shells that can resist serious firepower.

Is a -1 to wound penalty not going far enough? Boost the unit’s natural 6+ Invulnerable Save to 5+ with the wonderfully named Elixir of the Corpse Courts enhancement. With that, Feel No Pain 5+, and the Cronos’ ability to heal wounds by destroying enemy models, you’ll have a right brick wall of a unit that can soak up all kinds of firepower meant for your less sturdy minions.

It should come as no surprise that the Drukhari are really good at battle-shocking people, what with all the horror and spikes and torturous weapons, so a way for them to take advantage of units cowering in fear is the icing on the cake. Salting the Wound is just such a stratagem, giving your Cronos and Talos the ability to slip right past their target’s defences and access the gooey interior with ease.

Drukhari armies have often championed realspace raids with a mixture of Cult, Kabal, and Coven units, and the new detachment system is perfect for setting that up. Whether you’re taking all three of the above for a balanced approach or adding one to an existing Codex detachment for some variety, they work great and allow you to mix and match your favourite Drukhari in whatever combination suits you best.

Join us again tomorrow as we prepare to channel the magical might of the Warp with the greatest sorcerers in the galaxy** – the Thousand Sons. 

* We covered the Snap Shooting rule in the Orks Faction Focus.

** Sorry, Aeldari, you should have farseen that one coming.