Warhammer 40,000 Faction Focus: Death Guard

Like the inevitable entropy of time itself, our Faction Focus series soldiers on to meet the pestilent plague worshippers of the Death Guard, with three new detachments.

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Contagion Engines

The Death Guard have a sizeable motor pool of daemon-corrupted war machines to wield, and the Contagion Engines detachment takes a generous sweep of them to new heights.

For all their power and durability, the sons of Mortarion are… not the quickest of chaps, and what mobile units they can muster will welcome anything that helps them zip around spreading poxes. The Assault ability – unchanged in the new edition – is a classic way of keeping the guns firing while moving around at speed, and with some impressive 10” and 7” moves on the units affected, you should have no trouble keeping Nurgle’s Gift spreading across the board.

Speaking of Nurgle’s gifts, the immense durability of these corrupted Vehicles can go a notch higher with the Parasitic Woe-reaper upgrade enhancement, which can let up to three of your units heal a bunch of wounds every time they slug someone in close combat. 

If you’d prefer to just shoot your enemies away, that’s fine too. Bloodrust Deluge lets you cast the Death Guard’s deadly aura of contagion all the way to a chosen target for one shooting attack, cutting their Toughness by 1 and even worsening their Save if you chose the Rattlejoint Ague plague.

Did you know Helbrutes add 1 to Wound rolls when they attack an Afflicted unit? Pop this stratagem, and one packing a twin lascannon can wound an Imperial Knight Valiant on a 2+! 

Flyblown Host

You might not think a force you can smell from over the horizon could be sneaky, but Mortarion has all kinds of tricks up his diseased sleeve. By conjuring a storm of buzzing flies, he can obscure the advance of his Plague Marines and sneak a significant force right up to enemy lines.

Getting close to your foes before they can even move is a great way to ensure they’ll be wrapped in your Contagion Range post-haste. You can even upgrade those advance units of Plague Marines with the Insectile Murmuration enhancement to make them more efficient against anyone caught in Nurgle’s Gift.

Oh no! The enemy has tried to stop your punishing fusillade by charging their rapidly decaying warriors into your Plague Marines, what should you do? Joke’s on them, the Death Guard thrive in the Eye of the Swarm, and the distraction caused by this detachment’s insectile cloud gives your men time to gun them down at point-blank range.

Yes, that says Close-Quarters. It’s the new name for Pistol, but otherwise it works the same as you remember.

Paragons of Putrescence

All kinds of specialist Characters call the Death Guard home, from the psychic Malignant Plaguecaster to the deadly Lord of Poxes, and all of them get spruced up by the Paragons of Putrescence detachment. It starts off with a simple but effective boost – bumping up their Contagion Range – and goes up from there.

The maladies caused by Nurgle’s Gift are crippling to the enemy, but if they have one minor drawback, it’s that you have to pick from three great options at the start of the game. A desperate struggle for an objective might have you wishing you had picked Scabrous Soulrot to cut the enemy’s OC. Now, with the Host of the Hybridised Pox enhancement, you can have the best of all worlds when it really matters most.

Hiding from your deathless champions is no good either, as the waft of corrupted miasma is enough to make even the stealthiest assassins give away their position with an inopportune coughing fit. We can’t judge, we’d run for the hills at the first breath.

The Flyblown Host and Paragons of Putrescence make an especially good team, as you can attach Characters to your Plague Marine units, Infiltrate them close to enemy lines, and get a good swathe of your opponent’s army under your contagion aura by the second turn. Plus, since they’re only 1 Detachment Point each, you can slip in the Contagion Engines detachment to cause some vehicular chaos as well.

We’re going for the shower of a lifetime after that lot, but we’ll be back on Monday with a tall order – the Imperial and Chaos Knights in a head-to-head, three-detachments-each rumble. Who’ll come out on top?