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Zoom across Armageddon with new Space Marine Detachments

The Astra Militarum and Orks aren’t the only ones getting in on the vehicle action in the Armageddon: The Return of Yarrick expansion – Space Marines also have two new Detachments, and they’re opening the garage for some serious armoured warfare.

Space Marine tank crews are already the equivalent of most factions’ elites, so when they become one of the vaunted tank aces among their Chapter, you know they’re among the best in the galaxy. The Headhunter Task Force Detachment collects a bunch of these TANK ACES together into a supremely effective force, able to scoot around the field or slow down and focus on accuracy with the Target Sighted rule.

Up to three of your Tank Aces can also be CHARACTER units, giving them access to Enhancements and letting one be your Warlord – so if you’re a die-hard treadhead, you can bring nothing but tanks all day every day. The Enhancements are a quality bunch too, with Redoubtable Machine Spirit keeping a Vehicle going through the rigours of war while Gunnery Honours turns a low fire rate, high damage weapon into a reliable workhorse you’ll want to fire every turn.

The Stratagem library is equally impressive, with some stand-out options that make it much easier to fight against your opponent’s armoured vehicles. Kill Shot joins a long line of immensely useful To Wound buffs that can let lighter vehicles punch up against enemy tanks,* while those who prefer to punch through armour without worrying about accuracy can Target Weak Point to ensure their devastating attacks sail right through whatever they hit.

All of this vehicular power calls for the biggest and baddest tanks you can muster. Throw caution to the wind and enlist three Repulsor Executioners to evaporate any shred of enemy resistance, or send a fleet of Impulsors forward to disgorge dozens of Space Marines and sweep the board’s objectives.

Actually, if surging ahead with a rolling stampede of transport vehicles is your thing, you’ll love the Armoured Speartip Detachment. Your toughest people-movers get designated as HEAVY TRANSPORT, while your troops practice leaping in and out of vehicles until they can hit the ground running with some extra movement from a Rapid Deployment.

Such a mobile and aggressive force can sometimes have trouble keeping hold of their back line objectives, at least without leaving a poor straggler behind, but the Liberator Enhancement cleans that up neatly. In fact, if your Character is riding in a Heavy Transport, they don’t even need to hop out – just roll onto an objective with your Land Raider in one turn, then go hunting for another while the first objective stays firmly under Imperial control.

The six Stratagems included in this Detachment all lean into the transport role first and foremost. Machine Wrath is a great way to ensure an untimely vehicle death doesn’t drop all of your best lads right into the middle of an enemy horde, and if they do have to bail out and assist with the firefight, they can put out a world of hurt with Purgation Doctrine’s boosts to both Hit and Wound rolls.**

That’s it for Armageddon’s three main factions – Astra Militarum, Orks, and Space Marines – and you can download the new Detachment rules right now. There’s still more to come from Armageddon: The Return of Yarrick, and tomorrow we’ll be looking at the tank- and vehicle-filled new game mode, called Armoured Gauntlet.

You can now find all the points for units from Armageddon: The Return of Yarrick in the updated Munitorum Field Manual on the Warhammer 40,000 downloads page.

* Plus, you get to shout “Kill Shot” when you’ve made a kill shot.

** They only get the Wound boost when leaving a Heavy Transport, but… Land Raiders and Repulsors are right there! Use them!