• Home
  • Articles
  • Da Speedwaaagh! begins with two new Ork Detachments

Da Speedwaaagh! begins with two new Ork Detachments

We’ve already had a peek at a pair of new Astra Militarum Detachments coming in the Armageddon: The Return of Yarrick set, and now it’s time for the Orks to get in on the action. Can you keep up with Wazdakka’s bike Boyz?

The Speedwaaagh! roars in with a Detachment Rule that perfectly encapsulates their mad obsession with velocity. Engage your Turbo Boostas to rocket forwards a massive 24”, though with one major drawback – you have to do it in an arrow-straight line, no pivots or shimmies, because your Boyz are far too busy holding on for dear life to steer.

Of course, if you don’t fancy having your wacky bike boost interrupted by such irritants as ‘walls’ and other ‘solid objects’, you can give your Deffkilla Wartrike the Kustom Shokk Box Enhancement and ignore them entirely.

All the speed in the world won’t help you if you can’t krump da humie gits at the other end, and the Detachment’s Stratagems have several juicy options. Ded Killy Construction is perfect for hammering into lines of Space Marines and other units with two Wounds, as your already effective Ork fighters hit that all-important 2 Damage sweet spot that means many common bruisers will think twice before trying to beat them by attrition.

Meanwhile, Speshul Ammo lets you swing for the biggest trophies of all, letting the mass firepower of Warbikers and various buggies deal significant damage to the largest and scariest beasts and tanks.

If you pair up this Detachment with Wazdakka Gutsmek, you’ll also be able to bring Warbikers along as BATTLELINE units – an idea as characterful as it is effective. Leave your slowpokes behind and embrace an army where everything moves at plainly ridiculous speeds, befitting a true Speed Freek.

The second Detachment, Blitz Brigade, also embraces the idea of going really really fast, but wants to bring piles of Boyz along for the ride. Eager for the Fight is an invaluable rule for making sure your disembarking units make it all the way into close combat, and if you combine it with the ability to Advance and Charge when you call a Waaagh!, you’ll be laughing right up until you’ve got a choppa buried in their skull.

That does mean that in order for the cargo of Boyz to be eligible to charge, you have to park up in front of your opponent and weather a turn of damage. Accordingly, several of the Detachment’s Stratagems are all about keeping your Battlewagons, Kill Rigs, and other vehicles alive.

Impervious is a classic way to shrug off powerful shots from dedicated tank-killers, as it would take Titan-grade weapons to Wound a Battlewagon on a 2+ after a shot of the Mek’s special sauce. By far our favourite though, and definitely the most Orky, is Yooz in Trouble Now. Piling out of a transport just so you can fight the people around it makes perfect sense to your average Boy, and if you really need them back inside, Mount Up, Ladz lets you spirit them all into your wagon for just a single Command point.

There’s still plenty more to uncover from these two Detachments, and they’ll be available for you all to browse later in the week on the Warhammer Community Downloads page. Come back tomorrow as we round out the Detachments from Armageddon: The Return of Yarrick with two new ways to unleash your Space Marines.