Get Ready Chapter Approved: New Missions
Are you ready for Chapter Approved?
Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they possibly can be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout this week, continuing with a look at some of the new missions.
The lifeblood of Warhammer 40,000 is missions. How you build an army and write a list is one thing, but every Warhammer 40,000 mission throws new challenges your way and forces you to rethink trusted strategies in the face of new obstacles and objectives.
In Chapter Approved, you’ll find 24 missions aimed at every kind of gamer, perfect for keeping your Warhammer 40,000 games feeling fresh. 12 of these missions are based on Stronghold Assault and Planetstrike (six each). We’ll be getting into these further as we discuss campaigns, but each of these narrative focused missions is great for a one-off game. All-out Attack is one of the most thematic, simulating a desperate assault against seemingly overwhelming forces as enemy units come back on a 4+ when destroyed! This is a great way to add a truly epic scale to your games of Warhammer 40,000 even if you don’t have a massive army.
As well as narrative, there are 12 new missions for matched play games – 6 Eternal War missions and 6 Maelstrom of War missions. These completely change the way you’ll approach matched play, and are set to present new challenges when writing effective lists. Ascension, for example, is a three-objective mission with a twist – you’ll need to use your characters to score as opposed to your infantry!
Roving Patrol, on the other hand, forces each player to split their army into 3 and randomly select a starting force from them, with the rest arriving as reinforcements. This considerably neuters the power of armies that rely on powerful first-turn attacks and provides an unusual puzzle for generals to solve. Do you try to balance each starting force, or concentrate your most powerful units in one for a chance to overwhelm your opponent early on?
Whatever missions you play first, you’ll be able to get hours of games of Chapter Approved – and that’s before you even get into the wealth of content elsewhere in the book! Come back tomorrow when we’ll be looking at one of the most exciting features in the book – expanded rules for 11 factions currently without a codex, including stratagems, warlord traits and relics…
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