Warhammer 40,000 Faction Focus: Orks

Welcome to a new series looking at each faction in the new Warhammer 40,000 and the suite of new detachments they’ll be getting alongside the launch of the game.

Before we kick off the first instalment, it's worth reiterating how detachments work in this new edition. Where previously, armies would need to choose a single detachment, in the new edition you will often be able to choose several, allowing you to tailor your force to play just as you imagine it should – either leaning into a particular narrative theme, or unlocking powerful gaming combinations (or both!)

All the detachments in your current codex will be usable at launch, as will the recent suite of detachments from expansions like the Eye of Terror: Reign of Iron and The Maelstrom: Lair of the Tyrant.

There will also be 70 new and updated detachments launching with the new edition. These will mostly be brand new sets of rules, with a few returning favourites from places like the Grotmas series.

Racing to the front of the Faction Focus series are the Orks…

Orks, of course, have been quite well served with new detachments recently, with two in the Armageddon: The Return of Yarrick expansion. Two of the three 11th edition detachments we’re looking at today are updates to the popular Taktikal Brigade and DAKKA! DAKKA! DAKKA! rules, alongside the all-new Rollin’ Deff that boosts your Battlewagons.

Let’s see what that looks like on the tabletop with a first look at their three new detachments.

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Each Detachment rewards you for building your force in a thematic way – here are the rules, an enhancement, and a stratagem from each 

Rollin’ Deff

When Orks hit, they hit hard, and when they’re mounted up in Battlewagons, they become an almost unstoppable avalanche of metal. The Rollin’ Deff Detachment rule instantly makes your big vehicles faster when they make an advance move, and also makes charges more reliable.

Remember, when you Waaagh!, you can advance AND charge. That makes it easier to crush enemies beneath your deff rolla or cut them down with the saw blades on your Kill Rig.

Need to launch your Boyz and Beast Snagga Boyz out of their vehicles to do some krumpin’? Add the Boarding Ramps enhancement to your Battlewagons, Hunta Rigs, and Kill Rigs to increase the threat range of your Orks. 

Since you now choose your target after making your charge rolls, that extra inch could bring an unsuspecting enemy unit into range of your mob.

The Brutal Broadside Stratagem lets your Battlewagon unleash hell. 

Imagine how much carnage your killkannon will do.

Taktikal Brigade

Some Orks, especially the Blood Axes, prefer to rely on their kunnin’ – rather than just brute force – to win battles. Load up on Stormboyz, outwit your opponent by advancing or falling back, and then perform an action.

That’s especially handy for secondary missions such as Plunder, meaning you can advance into a terrain area and then claim your 5 VP.

While your Boyz Plunder, your Warboss can be a Slippery Git with an enhancement. Infiltrate him close to some enemy units so you can get to work right away with his power klaw, or choose to be kunnin’ and keep him away from your foes while he runs around claiming uncontested objectives. 

This enhancement also lets your Warboss join a unit of Kommandos to cause some real mischief behind enemy lines.

The Ded Sneaky Stratagem lets your Kommandos or Stormboyz disappear, ready to come back again where your foe least suspects it. 

Disappear during your opponent’s Fight phase with your Stormboyz, and then Deep Strike them in your next Movement phase to jump on an objective or protect a more important unit.

More Dakka!

Orks love dakka – in fact, the only thing they prefer is MORE dakka! This Detachment helps mitigate the traditionally unreliable shooting of Orks by unleashing buckets of bullets.*

Being able to shoot after you advance adds more range to your shootas and increases the threat range of mid-range weapons like the snazzguns carried by the Flash Gitz. The second ability comes into its own when you’re getting up close and personal – move, advance, shoot (with sustained hits), and then charge! That’s brutal and kunnin’.

There’s an enhancement that lets you put out even more shooting – what Ork wouldn’t be impressed by Dead Shiny Shootas? 

Think of the possibilities – Rapid Fire snazzguns on your Flash Gitz, Rapid Fire rokkit launchas on your Tankbustas, Rapid Fire 3 on the kustom shootas of your Meganobz

There are loads of ways to make Orks angry, and shooting at them is one! If you don’t finish them off, they’re going to show you the true meaning of dakka.

Getting shot first means your Orks are probably going to take some casualties, but then you essentially get to use the Fire Overwatch Stratagem in your opponent’s shooting phase!

With all these new taktiks, your Boyz can claim Armageddon or any other planet that you’ve got your beady eye on. We’ll be looking at the new Detachments for the other factions in Warhammer 40,000, with the Space Marines in our sights for tomorrow. Sign up for our newsletter to ensure you don’t miss out on any.


* We hope you have LOTS of dice ready.