Warhammer 40,000 Faction Focus: Space Marines

Our Warhammer 40,000 Faction Focus series continues with a look at the Space Marines, and their non-Codex brethren. Learn how they play and get an exclusive first look at their new detachments.
This article covers many of the highlights, and the accompanying video dives into even more detail, particularly on the Chapter-specific detachments:

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We begin with a deeper delve into the Fulguris Task Force.

Fulguris Task Force

If you like anti-grav speeder units – like the new Land Speeder from the Warhammer 40,000: Armageddon boxed set – this detachment is for you. Load up on Land Speeders and Storm Speeders, and you’ll be able to make an ingress move on turn one.* 

This is a great way to drop a number of devastating heavy weapons exactly where your opponent doesn’t want to see them, right at the start of the battle. Blast apart enemy fortifications with a Hammerstrike, destroy vehicles with a Hailstrike, or gun down infantry with a Thunderstrike.

The Bellicose Weapon Spirits enhancement makes it more likely that one of your speeders will do some serious damage after its unexpected arrival. As an upgrade, it can be given to one of your non-character units to make it even more dangerous.

It’s unlikely your enemy will take all that firepower to the face without wanting some level of vengeance. Thankfully, you can use the Reactive Evasion stratagem to help keep your speeders out of reach.

Librarius Conclave

If you prefer to use mind bullets rather than actual ones, or like to gang up to claim fines for the late return of books, the Librarius Conclave is for you. The Librarians in your detachment get to choose a Psychic Discipline to specialise in. Then they, and any unit they join, will benefit from the bonuses relating to that discipline. 

Each discipline also opens up access to an additional psychic power. If your Librarians are experts in telekinesis, not only will their units be harder to wound, but they can also use Temporal Corridor to disappear at the drop of a hat, only to reappear via Deep Strike.

With this, you can open up new tactical options, such as zipping across the battlefield to claim any unprotected objectives.

Subversion Assets

Finally, there’s the Subversion Assets detachment, which focuses on Scout Squads and Phobos-armoured Space Marines.** There’s no place to hide*** from these elite infiltrators thanks to their detachment rule – once they’ve detected an enemy unit, then the rest of your army also know where it is. 

Usually, a unit is no longer Hidden after it has shot, but your Phobos and Scout squads are so skilled and sneaky that your enemy still won’t know where they are, even after the bullets start flying. Simply Strike from the Shadows. Shoot down enemy troops and ensure that your foe can’t retaliate.

You can also make one of your Characters more covert and clandestine with the Shroud Field enhancement. 

Combined, these two abilities make your Space Marine even more survivable.

This doesn’t quite make them into a one-man army, but it does mean they can scamper around your enemy’s backfield, claiming objectives and generally making a nuisance of themselves. 

Black Templars: Living Miracle

The Black Templars also get three new detachments, including one that enables you to field an even more powerful Emperor’s Champion.

An Emperor’s Champion is already pretty handy in a fight, but this can make them a true close combat beatstick. Why not try two extra attacks, Devastating Wounds, and causing mortal wounds when your enemy falls back? It’s what the Black Sword was made for.

Blood Angels: Wrath of the Doomed

The Blood Angels are still pretty angry about the death of their Primarch, and one of their three new detachments focuses on the Death Company.

D3+1 mortal wounds are going to kill one or two Death Company Space Marines, so it’s better to use this on a larger squad, but being able to crash home with the rest of your squad can tilt a battle in your favour.

You can even get angry on your opponent’s turn with Instinctive Interception.

The Heroic Intervention stratagem has been updated for the new edition, with a second level added at the cost of an additional CP.

So, with Instinctive Interception, you can Leap to Defend for free or charge Into the Fray for just a single CP.

You can even get closer to your enemies in their Shooting phase. After your unit has been shot at, it can make a surge move towards whoever it was that was foolish enough to shoot at you.

A surge move is a normal move where you must try to finish engaged with the closest enemy unit. That means you can get your vengeance in early.

Dark Angels: Dark Age Arsenal

The Dark Angels love their plasma weaponry, and Dark Age Arsenal lets you unleash it to its maximum destructive effect.

This is great for making your Hellblasters even more powerful. But what happens if your enemies try to stay out of range, thinking themselves safe from your wrath? The Petition of Stability upgrade adds 6” to the range of your plasma incinerators. That’s a whopping 25% increase.

And when you simply have to obliterate every enemy in the way, it’s time to use the No Sacrifice Too Great stratagem.

This makes your plasma incinerator S10 (8 from the supercharge profile, +1 from the detachment rule, +1 from the stratagem). That’s some devastating firepower.

Space Wolves: Champions of Fenris

Like their friendly rivals, the Dark Angels, the Space Wolves are also getting three detachments. The Champions of Fenris is based around mighty heroes and their saga-worthy deeds. 

Space Wolves aren’t mindless berserkers, but prefer to set cunning traps for their enemies. Being able to countercharge with multiple characters (and their attached units) in a single enemy charge phase is a terrifying prospect for your opponent, especially with the changes to the Heroic Intervention stratagem we saw above.

You can name one of your characters as A Giant Amongst Giants to make them even mightier.

This means that your Wolf Guard Battle Leader with storm shield and thunder hammer now has 8 Wounds and hits at S9 in combat. The skjalds will surely be singing of his deeds.

Finally, the Stalk Between Worlds stratagem helps keep your champion and their squad alive, thanks to the Stealth ability.

This can be useful if your unit has found itself out in the open, having slain their foes, and now needs to rely on their guile to survive.

Space Marines are already elite and adaptable, and their new detachments open up even more tactical options for budding Chapter Masters. Over the coming days and weeks, we’ll continue our look at the new detachments for the other factions in Warhammer 40,000 – make sure you’re signed up to our newsletter so you don’t miss your favourites.

* An ingress move is the new name for arriving from strategic reserves, regardless of whether you’re deep striking, teleporting, or using more arcane methods to arrive.

** We’re sure that Raven Guard fans will love this one.

*** Remind yourselves of the new Hidden rules in our article about terrain.