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Warhammer 40,000: Armageddon Unboxing – Everything else

The Warhammer 40,000: Armageddon launch box comes with loads of brand new miniatures, but that’s not all you get inside. It’s time to see what else is in this stacked box of Warhammer goodness.

Core Rules

The core rules of Warhammer 40,000 have been updated for the new edition, with loads of tweaks and adjustments that make your games more fun and engaging than ever before. The changes make it easier to create exciting stories and cinematic moments while keeping a balanced and competitive core that all players can enjoy. The rules are now laid out in a standalone book, which is more easily referenced, with clear writing and indexed sections, so you can spend even more time rolling dice and playing the game.

This Core Rules book is presented in a smaller format that can be easily carried from game to game, and is light enough to slip into any bag or big pocket you might have. Handy for avid gamers and hobbyists alike!

Chapter Approved 26-27 Mission Deck

The Chapter Approved deck returns with all-new missions and objectives for the new edition, designed to work with the new Force Disposition system to give you a thematic and engaging experience every time. There are 25 individual missions, updated secondary missions, deployment cards that give players three balanced choices for every mission matchup, and several useful tokens for marking terrain objectives. 

If you’ve played games of Warhammer 40,000 with a Chapter Approved deck in the last few years, you know what to expect here – just better.

Dominatus Campaign Deck

This exciting new deck lets you and your fellow players link your games of Warhammer 40,000 together into a grand campaign for the future of Armageddon, or any other war zone. Taking place over three campaign phases, these dynamic cards set out briefings for individual Alliances, assign Agendas to complete over the course of multiple games, and reward standout units with Upgrades that persist throughout the campaign.

Each of the three Alliances has nine unique Agendas they can try to score during their games, and doing so earns them a special card that affects the end of the campaign. They’ll also vie for control of critical locations on the planet, each of which gives the controlling Alliance special rules that will affect future games and adds thematic rules to the battlefield, such as dangerous rockfalls and crumbling ruins that damage units sheltering inside.

This is the easiest way ever to set up a Warhammer 40,000 campaign, removing the bookkeeping, and you can run an entire campaign in a weekend.

Armageddon Datasheet Cards

Each of the units included in Warhammer 40,000: Armageddon comes with a datasheet card with its rules, so you can get playing right out of the box. They’re a handy game aid with all of the unit’s rules in one place, and a great way to reference the ins-and-outs of your troops without taking your attention away from the battlefield.

Armageddon Transfer Sheet

The new Armageddon transfer sheet features 728 high-quality waterslide transfers. These include Chapter symbols for the Ultramarines, Blood Angels, Salamanders, Crimson Fists, and White Scars – the Chapters leading the charge on Armageddon.* There are also glyphs for Goffs, Bad Moons, and Evil Sunz, and numerals and other markings to further decorate your miniatures. Many of the miniatures in Warhammer 40,000: Armageddon – including the Ancient and Bannernob – have blank spaces, and these new transfers have been designed with this in mind.

With all of these extras, the Warhammer 40,000: Armageddon box is the absolute best way to kick-start the new edition. Now you’ve seen the Core Rules book, cards, and transfers, go and revel in the Orks and Space Marines miniatures.

* Of course, the miniatures in the box can be used with any existing Space Marines transfers, if your preferred Chapter isn’t on the new sheet.

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