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Sunday Preview – Tyranid Raveners burrow into Kill Team

As if things couldn’t get any worse on Volkus – what with the T’au Empire invading, Orks breaking things, and Ratlings nicking all the good food – a vanguard tendril of Tyranids has embedded itself in the caverns below the Massif Ballistus. The Adeptus Mechanicus sets out to scrub this scourge from the planet in a new Kill Team box set, while automated weapons come to Warhammer: The Horus Heresy and more classic Beastmen miniatures get a Made to Order release.

Let’s see what’s going on this week, shall we?

Kill Team: Typhon

Whenever the Great Gun of Volkus fires, its shockwaves rock the foundation of the Hive City Fissilicus. In the wake of its latest great report, alien growths are unearthed and in response Tech-Priests are sent to investigate with Battleclades of cyborg servants as protection. Doing so wakes up broods of vicious Raveners, and battle ensues in an environment warped by Tyranid growths. 

Kill Team: Typhon contains two new kill teams. The Battleclades are a group of eight Servitors outfitted for combat and exploration, led by a Servitor Underseer who relays messages to the rest of the crew, as directed by the more learned Technoarcheologist. Raveners are a brood of aggressive bioforms that can tunnel through terrain to ambush their foes, and their kill team comprises four specialised Raveners led by a Prime.

The box also contains a set of 15 Tyranid Infestation terrain pieces and 10 Hormagaunts with a Ripper Swarm. These are designed for use with the Typhon mission pack, which is included in the Typhon dossier. This 80-page book contains all the background lore and rules for the new Kill Teams, six missions for the Joint Ops mission pack, and six missions for the Adversary Ops mission pack, which also features rules for non-player operatives to interfere with both kill teams. There are also tokens and datacards, a deck of cards for the new missions, and an Adeptus Mechanicus transfer sheet containing 320 decals. This set is available while stocks last.

Kill Team: Sanctifiers and Datacards

A procession of incensed zealots willing to lay down their lives for their faith, the Sanctifiers wield their belief as both shield and weapon. This set contains a Sanctifier Confessor, a Sanctifier Cherub, and nine Sanctifiers who can be built as a coterie of curious operatives including the Conflagrator, Death Cult Assassin, Miraculist, Preacher, and Missionaries. You also get a set of unique tokens for use in games of Kill Team, and there’s a deck of 37 datacards, sold separately, comprising faction rules and equipment, unique ploys, operative profiles, and other helpful information. The datacards are available while stocks last.

Kill Team: Goremongers and Datacards

Khornate cultists who develop an unhealthy obsession with the loping forms of Bloodletters seek to emulate them by cutting off their legs and replacing them with cybernetic digitigrade replacements, helping them close the gap to slaughter their foes even faster. This set contains a Goremonger Blood Herald and seven followers, who can be built as Goremonger Aspirants or a selection of savage operatives like the Impaler, Bloodtaker, Skullclaimer and Inciter.

You also get a set of unique tokens for use in games of Kill Team, and there’s a deck of 40 datacards, sold separately, comprising faction rules and equipment, unique ploys, operative profiles, and other helpful information. The datacards are available while stocks last.

Tarantula Sentry Guns 

The Tarantula is a versatile weapons platform utilised by the Space Marine Legions during the Great Crusade, and well into the internecine conflict of the Horus Heresy. Deployed most often as defensive measures, they can be equipped with all manner of weapons, and come in two variants. The Tarantula Sentry guns box contains two platforms with a choice of twin-linked weapons – heavy bolters, lascannons, melta array, or volkite culverins.

Tarantula Missile Battery

Indirect fragmentation ordnance and surface to air missiles are the primary payload of the Tarantula Missile Battery, a weapons platform designed to help supplement the Space Marines Legions’ ability to deal with massed infantry and aircraft. This box comes with two platforms, which can be equipped with either anti-aircraft Hyperios missile launchers, or two Orias frag missiles – which are designed to shred infantry.

Rapier Quad Heavy Bolters and Graviton Cannon Battery

For a more proactive approach to heavy weapons use, the Space Marine Legions utilise Rapiers –  semi-automated tracked weapons that contain their own targeting systems and power generators. They are designed to carry weapons too bulky for even the Space Marines to use. The Rapier Quad Heavy Bolters and Graviton Battery builds two rapiers with your choice of anti-infantry or powerful graviton weapons, a set of four gunner crew, and a Legion Infantry transfer sheet containing 293 transfers. 

Rapier Laser Destroyer and Quad Launcher Battery

While all manner of weapons can be mounted on the Rapier, perhaps the most common configurations are the laser destroyer arrays, which present a powerful anti-armour option, and the infamous “thudd gun” quad launcher – which allows the Legions to conduct effective sieges, or lay down heavy suppressive fire. The Rapier Laser Destroyer and Quad Launcher Battery box contains two Rapiers with your choice of weapons, a set of four gunner crew, and a Legion Infantry transfer sheet containing 293 transfers.

Beastmen Brayherds Made to Order

More classic miniatures from the bygone days of the Beastmen Brayherds return for a special Made to Order release, available only for a limited time. They are:

  • A metal Wargor Battle Standard Bearer, carrying a huge and detailed standard 

  • A set of two metal Bray-Shamans

  • A set of two metal Beastmen Chieftains, one armed with a great weapon and one with two hand weapons

All of these miniatures are supplied with both 25mm and 30mm square slotta bases, as their unit profiles allow them to be assembled with either, to fit in different Beastmen Brayherds regiments.

Carcharodons: Void Exile

The eagerly awaited next chapter in the story of the Carcharodons is here at last in Void Exile by Robbie MacNiven, as the feared and loathed Space Marines return from the dark edges of the galaxy when a forge world comes under attack from a dread space hulk infested with Chaos. Bail Sharr and the Third Company are battle-worn and ill at ease among the rest of humanity, but must come together with the Adeptus Mechanicus to destroy the hulk before a vital link in the Imperium’s supply chain is lost.

Void Exile will be available in a glorious special edition release, wrapped in a soft-touch cover with silver foil details and page edges and a grey ribbon page marker. Each copy is individually numbered and signed by the author, and will be available strictly while stocks last.

This novel will also be available to pre-order in regular hardback, eBook, and mp3 audiobook editions.

Grotsnik: Da Mad Dok

All Orks know that Painboys are some of the most unhinged examples of their kind, so to become known as ‘Da Mad Dok’, Grotsnik must be a lunatic of truly exceptional vintage. Luckily for him, he’s also something of a genius, with the patronage of Ghazghkull Thraka himself. His unique ‘talents’ come into full view in Grotsnik: Da Mad Dok by Denny Flowers, as Grotsnik joins up with Beastboss Bakmun to further his insane schemes – ones that may change the face of ork-kind forever.

Grotsnik: Da Mad Dok will be available to pre-order in hardback, eBook, and mp3 audiobook editions.

Dominion Genesis

Gryphonne IV was once one of the greatest forge worlds, but the inexorable advance of Hive Fleet Leviathan has left a lifeless husk populated by a handful of listless Tech-Priests. Explorator Talin Sherax refuses to leave the planet to ruin in Dominion Genesis by Jonathan D Beer, and upon learning of a mysterious relic that has the power to restore the world to its peak potential, she sets off on a journey that threatens to draw her over the threshold of heresy.

This previously released novel is now coming in a new paperback edition.

Leontus: Lord Solar (German Edition)

The Imperial forces of Fortuna Minor are in full retreat, and those left stranded on the planet now find themselves under the cruel lash of the Speed Freeks overrunning its surface in Leontus: Lord Solar by Rob Young. In the skies above, a lone saviour pod makes its descent to the planet, containing none other than the legendary Arcadian Leontus – Lord Solar of the Segmentum Solar. With scant resources, no horse, and the odds stacked impossibly against him, Leontus nevertheless intends to win the war against the Orks and free the stranded Imperial forces.

This novel is coming to pre-orders in a new German-language release, available in hardback and eBook editions.

First Founding

The nine loyalist Space Marine Legions who survived the Horus Heresy went on to become the First Founding Chapters – each with their own unique heroes, histories, home worlds, and heraldry. First Founding is a lavish 304-page coffee table book full of expansive art and detailed background information that explores these Chapters in depth, written by Guy Haley, John French, Nick Kyme, David Guymer, and Callum Davis.

This book was previously published in a set with physical accessories and extras, and is now returning for a standalone hardback release.

This week on Warhammer+, Deep Strike gets together with two of the creative team behind Total War: Warhammer to talk all about the second game that catapulted the series into stardom, its fantastical development, and the design choices that went into making it. Questing Knights also takes a look into the past when they crack open the original Warhammer Quest from 1995 to celebrate its 30th anniversary, and Painting Desk gets wild with new techniques for painting Darkoath Chieftains.

Then there’s the small matter of Kill Lupercal, which gets its epic second episode this week.

Here at Warhammer Community, we keep one foot firmly planted in the Age of Darkness with our continued coverage of the new Warhammer: The Horus Heresy edition – this time looking at army construction and the lore of the Dropsite Massacre – while Kill Team: Typhon burrows into view and a series of roundtable interviews dig into the design of the new Grand Cathay faction for Warhammer: The Old World.