The new Warhammer: The Old World Core Set went up for pre-order on Saturday. To celebrate, the Studio has prepared an updated FAQ and errata – we caught up with JTY to learn more about the latest changes.

JTY: Since the release of Warhammer: the Old World, we’ve observed the impact of new rules and miniatures after their release, to see how players adapt, responding to any queries or concerns by releasing FAQ and errata updates at a steady pace. Last summer, we made a number of changes to the core rules based on player feedback and our own experiences. This effectively created a 1.5 edition of the game, and on Saturday, the 1.5 edition core rulebook went on pre-order.
For anyone without the updated book, fear not. Everything you need to play the most current and up-to-date iteration of the rules can be found within the FAQ and errata documents. Updated versions of these are being released today, and are linked below.
In today’s update, we’ve added more questions and answers to the FAQ. As always, the goal of these is to clarify the rules and settle as many of the uncertainties players may have encountered as possible, based on the questions most frequently submitted to the OldWorldFAQ@gwplc.com inbox.

If you have any questions, please do submit them. Whilst we are unable to respond directly, we do read all of your questions, and those asked most often are considered for inclusion when we come to update the FAQ.
Whilst the core rules of the game remain untouched in this update, we have taken a look at the armies themselves. Throughout Ravening Hordes, Forces of Fantasy, and across many of the Arcane Journals, we’ve tweaked a number of model profiles and unit entries. We’ve lowered the cost of a number of models, making them more viable in your armies, and increased the cost of others to better reflect their potency on the battlefield. We’ve also altered other characteristics for a number of models, increasing such things as Leadership, Movement, Strength, or Weapon Skill as we felt was appropriate.
One noteworthy change for a number of infantry units is the addition of Furious Charge. With the 1.5 update, infantry have become more defensive in their playstyle. For the most part this reflects well how such units fight – large blocks of infantry are less well suited to charging across the battlefield than cavalry or chariots, and those armed with long thrusting spears or halberds excel in defence. But there are some units that, by their nature, should be more aggressive.

To this end, units such as Chaos Warriors, Gors, Orc Boyz, Empire Greatswords, and Dwarf Slayers, to name but a few, have gained Furious Charge. The extra attacks a unit with Furious Charge gains when charging the foe, or when pursuing an enemy that has Fallen Back in Good Order, encourages units that should be aggressive to act more appropriately on the tabletop, off-setting the defensive nature of other infantry units.
We’ve also amended the way in which a few special rules work, either to better explain the rule or to amend its effect.
The core rules FAQ and errata update also contains amendments and questions regarding the Battle March rules and the Matched Play Guide. One change we’ve made here is to add an additional caveat to the Grand Melee army composition rules, preventing any one unit from containing more than half of the total number of models in the army. The goal of this is not to prevent large units, but to encourage players towards fielding a broader spread of big and small units in their armies.
We’re keen to see what impact these changes have upon the game over the coming months, and we’ll continue to keep an eye on future feedback from players and playtesters alike.
Thanks, JTY! Download the latest Warhammer: The Old World errata and FAQ now and get ready for your next foray into the World of Legend.












