For the past few days, we’ve been milling around the Ultramarines and finding out what they can do in the new 500 Worlds: Titus books, but there’s someone large and angry that we haven’t even touched on yet – the big, bad Necron who’s kicking off all the carnage that Titus has to deal with. Its name is Nekrosor Ammentar,* and today we’re jumping straight in with a full datasheet reveal showing exactly how it earns its fearsome reputation.
Oh, and since the C’tan Shard of the Nightbringer is almost upon us too, we’ll be checking how its datasheet has changed – along with those of its divine peers.

One killing machine, hot and fresh. Ammentar is an absolute blender, with piles of melee attacks and the coveted Fights First rule – which means that it’ll often cut down its prey before the poor souls have a chance to attack. Its guns are also Pistols and a good sight more deadly than your average peashooter, so it barely has to slow down while on the hunt for juicy targets.

It’s a little too big to be joining any squads as a Leader, but makes up for it by having the incredibly useful Lone Operative ability while within 3” of an ally – a piece of cake when most Destroyers move like the clappers. Despite this, Ammentar is a solid team player with several abilities that affect nearby friendlies, like the unfortunately named Infectious Murder-madness, which helps your buddy strike more often (even if it’s going a bit stir-crazy behind the scenes).
Otherwise, the Nekrosor is everything you want out of a Destroyer Cult head-cracker – fast, tough, and suitably deadly. It’s a great all-rounder that will especially love Necron armies with a lot of close combat units.

Speaking of which, you can’t get much more ‘I love close combat’ coded than a giant, hooded horror swinging a colossal scythe. The C’tan Shard of the Nightbringer has seen a bunch of its characteristics increased to account for its larger, more impressive miniature, so that it moves faster and soaks up more damage than before.

It’s also picked up the ability to Deep Strike and has a boosted Movement stat, which means it’ll be able to fight on its own terms more often than before. It’s not just the Nightbringer who’s getting these boosts either, as the Deceiver, Void Dragon, and Transcendent C’tan Shards all get some extra Movement, Save, and Wounds to keep them on par with their morbid compatriot.
You’ll be able to find all of these rules in the upcoming Necrons faction pack update, along with new Detachments from the 500 Worlds: Titus books. If you want a look at them before they’re published – and why wouldn’t you – come back later this week as we continue to rifle through the new and updated rules.
* The ‘Nekrosor’ part is its title rather than its name, though virtually no Necrons remember what it actually means.




















