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500 Worlds: Titus – C’tan shards and Destroyers flood the field with new Necrons Detachments

Changing up your Detachments is a great way to have wildly different games with your lovingly crafted army, and the 500 Worlds: Titus supplement comes with three new ones each for the Space Marines and Necrons – all of which are also being added to their free faction packs soon. 

However, like some people on the internet, we’re really bad at waiting for the full release before showing off what’s inside, so today we’re going to have a look at what’s in store for the metallic monstrosities following Nekrosor Ammentar.

If you looked at the upgraded datasheets we showed off for C’tan shards last week and thought “Great! I want to use all of them at the same time”, we have good news! The Pantheon of Woe is all about flooding the battlefield with Necron MONSTER units* and taking advantage of the way reality has a tendency to unravel around them.

Using even one at a time is a dangerous endeavour, so Crypteks have to use special bindings – in the form of this Detachment’s Enhancements – to leash their captive weapons. Letting a single shard run amok is completely out of the question, so unlike most other Detachments, these Enhancements are mandatory upgrades

That’s really not a drawback, though, because they’re all pretty great. The C’tan Shard of the Nightbringer can scream into combat even faster than usual with its Quantum Goad, for example, while the Void Dragon’s Animus Damper amplifies its control over machines to shut down enemy Vehicles trying to shoot.

It’s not just the C’tan shards that benefit, either, as other Necrons can take advantage of reality unravelling with their Stratagems. Mass Transmogrification is a particularly fun one that uses matter shorn from your enemies to regenerate your own troops, and if your shards end up being brought down in close combat, just blow them up with a Disharmonisation Cascade. It’s what they would have wanted.

It would be a sad time for Nekrosor Ammentar if he didn’t have a chance to show off his Destroyer brethren. As the big bad of 500 Worlds: Titus, it’s only fair that he gets a Detachment to revel in. Put simply, the Cursed Legion is all about being Destroyers and killing things with Destroyers – which is lucky because it’s the two things they’re best at.

Some Necron Overlords use tactics and planning to best their foes, and as far as the Nekrosor is concerned, those guys are cowards. Just slap a Destroyer Ankh Enhancement on their chest and watch them put that fancy voidscythe to good use, getting more Movement, more Attacks, and – thanks to the Detachment rule – more Strength on top. 

We did the maths: this little boost makes a regular Overlord hit almost as hard as Roboute Guilliman. Whew.

As you might expect, the Stratagems are likewise designed for maximum slaughter and minimum fuss, handing out useful boons like the ever-popular Sustained Hits 1 from Methodical Murder. Trying to one-up the Cursed Legion in close combat is an even more dangerous endeavour, as their regular units can use a facsimile of Heroic Intervention, in the form of Unnatural Aggression, to charge anyone foolish enough to end up in their neighbourhood.

Now, we can’t show you absolutely everything that’s in the book, so you’ll have to wait until release day to find out what the Cryptek Conclave can do – though we’re pretty sure the name gives their general vibe away. You can give units Anti-Infantry 3+ when they shoot, it’s great!

Come back tomorrow to see what the Space Marines have to match against this metallic tide, including a certified Adeptus Astartes classic: the Drop Pod assault. 

* From most factions’ perspectives, all Necron units are monsters, but we’re going with the keywords on this one.