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Eye of Terror Detachments – Knights and Warp portals galore

The Eye of Terror: Reign of Iron expansion adds six new Detachments to Warhammer 40,000, and today we’re going to find out what they can do for your armies.

The Iron Warriors are the stars of the show, and while they’re known for grinding men and materiel against bastions until their walls crumble, they’re no strangers to gutting a fortress from within with a sudden assault of Warpstrike Champions

Chaos Terminators, Obliterators, and Mutilators are your spearpoint of choice – all things the sons of Perturabo like very much – and the strategic use of Warp Portals makes sure they’re always where you need them most.

It will come as no surprise that this Detachment wants you to be Deep Striking all over the place, and with the ability to send two units back into the Warp every turn in a standard Strike Force-sized game, you’ll have plenty of chances to do it. Making successful charges right out of a Deep Strike is significantly easier when Portal of Spite adds an extra 2” to each chosen unit’s roll, while Warp-tainted objectives can be safely left behind knowing that they’ll stay under your control.

If massed Vehicles and Daemon Engines are more to your taste, you can also shack up with Vashtorr in the Cult of the Arkifane Detachment, which leans heavily into taking your biggest armoured behemoths and juicing them up with the soul forges’ best. If you want to learn more about that one, make sure to download the updated Chaos Space Marines faction pack from the Warhammer Community Downloads page!

If you’ve had your eye on the sleek new Knight Destrier, the Freeblade Company is a great way to ease into the Imperial Knights faction with enhanced durability, intuitive Stratagems, and a diverse mix of powerful Enhancements. The Knights of Legend Detachment rule keeps your Knights in the fight longer with regenerating wounds and the ever-useful Feel No Pain 6+ ability. 

While the extra bulk helps newer Imperial Knights players in particular, seasoned veterans will enjoy how easy it is to manoeuvre their titanic walkers around with an uppy-downy* Enhancement for the big guys and a Stratagem for Armigers that swoops them into Strategic Reserves. 

Mysterious Guardian gets the ability to Deep Strike an entire Knight right where the enemy doesn’t want it – in the middle of the battle if you fancy – while nimble squires lurking at the edges of the battlefield can engage in Flanking Manoeuvres to redeploy across the board.

Chaos Knights also get their own new Detachment, with the larger war machines leading packs of slavering War Dogs in a Helhunt Lance that kindly shares its Aura abilities like they’re not all half-mad, blood-hungry barbarians.

Meanwhile, the Space Marines retreat to defensive positions with the Ceramite Sentinels Detachment that wants nothing more than for your units to stay firmly behind cover, thank you very much. We’re not saying it was made specifically for Imperial Fists fans, but… we’re also not not saying it.

Lastly, the Adeptus Mechanicus marshal the Skitarii legions for their Eradication Cohort, which does the Ordo Reductor proud with a steely-eyed focus on brutal head-on assaults. It’s the perfect home for Thulia Ghuld and her new Hastarii, who ‘coincidentally’** go up for pre-order this weekend alongside the Eye of Terror books.

All of these Detachments can be found right now in their respective Faction Packs on the Warhammer Community Downloads page, as well as in the Warhammer 40,000 app. If you haven’t given them a look yet, give them a whirl and see how they shake up your games.

* This is the unofficial technical term for rules that allow you to put a miniature into Reserves and then bring it back into battle later.

** Almost like it’s been planned with logical precision.