Cities of Sigmar rules – The mighty Cogfort

We know what a Cogfort is, now it’s time to find out what a Cogfort does.

The Cogfort comes in two main patterns – the godbreaker cannon-armed Cannonade and the Conqueror, which can transport a unit of infantry directly into the fray. Both variants are engineering marvels, able to dominate the battlefield with devastating ranged weaponry and crushing iron feet.

At the firing of a godbreaker cannon – so large a man could crawl inside its barrel – tightly packed masses of enemy troops disappear in an earth-rending explosion, bringing down even the mightiest foes.* The Cannonade Cogfort is also armed with a high-calibre breacher cannon to add even more firepower.

While the Cannonade Cogfort specialises as a mobile artillery piece, holding ground as it pummels the enemy with overwhelming firepower, the Conqueror is a more aggressive war machine. Instead of a lead-belching cannon, its turret contains a pyroleum-fuelled flame cannon. This horrifying weapon spews a thick torrent of liquid flame that sticks to everything it touches – melting stone, metal and flesh alike.

Cogforts require an obscene amount of energy, using as much emberstone in a few days of operation as an entire infantry regiment does in a month. The crew can even overcharge their technological titan, but at the risk of overheating.

Need to improve the accuracy of your godbreaker cannon? Calculate Firing Solution! Want to immolate hordes of enemy troops? Disengage Safeties on your realmscorcher flame cannon to get a reliable 22 Attacks – will you take the gamble to get the maximum punch?

But what happens if you overheat? Well, let’s just hope you have on hand whatever the Mortal Realms equivalent of a fire extinguisher is.

There will be times in battle where the benefits of overcharging your Cogfort far outweigh the risk of damage. And sometimes, the God-King smiles on you, and none of your rolls are 5+.** Don’t worry if the dice aren’t in your favour – you can heal your war machine with various prayers and the rally command.

The Cogfort is going to be a prime target for your enemies, so it’s important that you give it some support. The new Freeguild Gallants will smash anything that charges your Cogfort, and Freeguild Cavaliers offer your foe a lose-lose choice of what to charge. We’re also a fan of Pontifex Zenestra, whose Vessel of Sigmar prayer will give anyone Strike-last should they Charge your piston-limbed behemoth.

The new Cities of Sigmar battletome also includes an Army of Renown – The Iron March – built around a cadre of elite Cogforts. It introduces two new patterns: the Immolator, which pairs the realmscorcher flame cannon with a breacher cannon; and the Linebreaker, which has a godbreaker cannon AND a transport hold.

The enhancements for the Iron March are all based around legendary commanders, engineers and auxiliaries. Commodore de Graçon lets two of your war machines make a normal move in the deployment phase – ideal for getting the flame cannons on your Conquerors and Immolators into range quickly.

Engineer Bartel Holst can make your Cogforts even harder to kill with Ward (6+). The drawback of Strike-last is less of an issue on a Conqueror that spends its time raining down volleys on your enemies while staying well out of melee range.

Broadmoore and Louse are a Freeguild Marshal and Relic Envoy famed for taking a Cogfort to war.*** As well as increasing the number of shooting attacks you can make, should their war machine be destroyed, they can leap clear to continue the fight on foot.

Not every Castellan-Captain has remained loyal to the God-King. The Regiments of Renown rules allow you to add one such fugitive war machine to any army in Warhammer Age of Sigmar. The Outlaw Cogforts have their own set of abilities – the commander of a Conqueror can tell their passengers, “This is Your Stop, Maggots!”.

But who’s marching down the ramp? Orruk Brutes rushing out when you call a Waaagh!? Brutal Chaos Chosen?**** Ironguts and a Tyrant? You can really make the most out of your super choppy units.

The Cogfort will be available to pre-order from Saturday, along with Battletome: Cities of Sigmar and a host of other new miniatures. Join us throughout the week as we take a closer look at some more fresh and updated rules for the followers of the God-King.


* There’s special ammunition, too – choose from a Nullshot to mitigate against ward rolls, Heavy Shot to increase your Rend characteristic, or Grapeshot to also damage additional enemy units.

** If you do manage this, please let us know how – we keep rolling LOTS of 5+s and blowing up our Cogforts.

*** We assume it’s just like hailing a taxi.

**** Give them a Khorne banner and fight twice!