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Ogor Mawtribes rules – eat, smash, and bellow with the best of them

Yesterday, we got a look at new rules and battle traits for the Ogor Mawtribes, and today you’ll see how those powerful abilities can work for your mightiest heroes.

Morga the Mighty

Fresh from yesterday’s tasty reveal, Morga the Mighty is making her presence known and laying about with her massive weapon, the Meatfist Masher. Touted as a legendary relic of the Meatfist, she’s only concerned with its ability to crush skulls – and boy, does it crush skulls. 

Coupled with her glutthorn Grutta’s own attacks, Morga can annihilate entire units of elite warriors without a second thought. Laying into everything around her is doubly useful, too, as she can gain multiple powerful boons from the Eat ’Em Alive ability – the Ogor Mawtribes’ battle trait we showed off yesterday – instead of just one, making her extra durable, surprisingly speedy, or whatever else works in the moment.

That’s only one of the four abilities on her warscroll. You’ll have to wait for the battletome for the others, but rest assured, they involve plenty of eating.

Tyrant on Glutthorn

The alternative build for that kit, the Tyrant on Glutthorn, is also an impressive beast of a leader, whose fearsome presence compels even the tardiest of ogors into… if not a run, then at least a spirited jog towards enemy lines.

Grell Firefist

We saw the immense power Grell Firefist is packing in her beloved cannon when we showed off the miniature last week, though perhaps even more dangerous is the wealth of experience she’s amassed fighting in every corner of the Mortal Realms. She’s seen every trick in the book and knows how to counter most of them, though getting her fellow ogors to pay attention is another matter entirely…


Redd the Maw

If there’s any drawback to the Eat ’Em Alive ability, it’s that you only activate it at the end of your turn, and only if your units have been in a scrap. This can make it tricky to launch a sudden explosive turn out of nowhere, but Redd the Maw doesn’t need to worry about that. His enormous cauldron is always ready to feed the masses, and they won’t need to wait to sup on his gruesome gruel.

He can also take a draught of his own concoctions, though the effects are quite different. Combined with mad invocations of his own design, the dubiously salubrious stew plunges nearby ogors into a magical blood frenzy, either surging them forwards towards the nearest delicious meatbag or making them lash out at anyone nearby. 

Maulbeast Cavalry

Cavalry units riding massive maulbeasts are like lesser heroes by themselves, and excel at blunting the enemy charge with their prodigious girth and slavering steeds. It’s all-but impossible to get the jump on their ornery mounts, and many a triumphant knight has found their glorious charge at the receiving end of a Ravenous Counter-attack.


Maulbeast Raiders

That feral can-do attitude can also be put to use hunting down chosen prey, which Maulbeast Raiders specialise in. Their long-range crossbows and powerful mounts mean staying 9” away from your quarry isn’t hard at all, and the extra mobility can be used to chase your preferred targets or set up for a devastating charge.

Better yet, you can combine this with the Beastclaw ability Closing the Jaws to set up a dangerous unit right next to a vulnerable unit, then chase them down if they try to move away. 

We’ve got even more coming from the Ogor Mawtribes this week, so make sure you come back tomorrow when we’ll be looking at Armies and Regiments of Renown.