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Imperial Knights on Crusade – Develop your pilots and upgrade their Knight

An Imperial Knight isn’t just a nobleman swanning around in a building-sized war machine – it’s a complex symbiotic bond between a chosen pilot and the legacy of those who came before. Anyone who sits in the Throne Mechanicum must be judged and accepted by spectral vestiges of previous warriors.* 

In exceptional circumstances, pilots can move to a different Knight chassis – especially when an Armiger pilot distinguishes themself enough to be granted a full size Questoris Knight. The new Crusade rules in Codex: Imperial Knights let you track it all, and will have your legendary pilots embark on perilous Chivalric Quests to earn further advancement.

In addition to the regular way of tracking Imperial Knights units through the Crusade campaign – they can still earn Battle Scars and Crusade Relics as normal – you’ll also create a Pilot Crusade card each time a unit is added to your roster. Naturally, you have to give them a name, something suitably regal, and an alignment that narrows down some of their later choices. 

That’s all you need to start out and begin questing. Making and completing sworn oaths is how your pilots grow into the peerless warriors they are destined to be. You can pick one Chivalric Quest at a time, tasking you with accruing tally marks across three battles until your final score is checked and the corresponding number of Chivalric points are awarded. Just don’t earn fewer than four, though, or you’ll be Dishonoured and have to drop everything to regain your integrity.

There are four Chivalric Quests to choose from, each of which rewards you for doing exactly the kinds of things you want to be doing anyway – knocking out vehicles, killing characters, and muscling the enemy out of the midfield. To Raise High the Pennants of Victory even gives you points just for holding objectives, and if you’re not doing that, you kind of deserve the dishonour.

Chivalric points are spent to advance a pilot's skills through their Mastery, chosen when they get their first point allocated to them. Masteries are unique skills that slowly increase in power as more Chivalric points are added to them. There are eight to choose from,** including Mastery of the Clarion, which extends the range of Bondsman abilities, and Mastery of Tuition, which grants other units on your roster bonus XP after each battle.

On top of all this, you still have the usual suite of Crusade Relics, Requisitions, and Crusade badges to earn, and if you pick the Hand of the Sacristan Requisition, you can even swap out their Knight for a brand new one. 

Codex: Imperial Knights goes up for pre-order this weekend.

* Read all about it in Assassinorum: Kingmaker by Robert Rath.

** Three of which are limited to the Questor Imperialis, Questor Mechanicus, and Freeblade alignments.