• Home
  • Articles
  • Maximise your yields with the new Leagues of Votann army rule

Maximise your yields with the new Leagues of Votann army rule

The Leagues of Votann are pragmatic folk, and they always weigh the cost of lives against the value of a claim – whether it’s a silent and lonely asteroid or the middle of a raging battlefield. They know when to unleash their fury and when to remain steadfast in the face of enemy fire, and this Prioritised Efficiency is at the heart of their new army ability in the upcoming Codex: Leagues of Votann.

Previously, the Kin were more than a little obsessed with settling grudges against enemy units – and while that’s very like them, they’ve now cooled off a touch and refocused their attention on taking and holding valuable resources. 

Remember: Luck has. Need keeps. Toil earns.

The new army rule carefully measures your army’s progress by accumulating Yield Points – or YP – switching from the aggressive, attack-focused bonuses of Hostile Acquisition to the defensive buffs of Fortify Takeover once you hit the threshold of 7 YP.

Until you’ve built up enough YP to activate Fortify Takeover, your troops get a powerful bonus to their Hit roll when targeting enemies sitting on objectives, as well as the ability to reroll Advances and Charges. This incentivises quick and decisive action in the early game, before castling up to defend those all-important objectives at all costs.

Yield Points are earned by capturing objectives: you get more in each Command phase if you control more. If you’re off to a hot start, you can even swap over to Fortify Takeover as early as the second battle round.

They’re used for more than just switching from attack to defence, and many Stratagems and Enhancements get a little extra oomph if you spend YP when activating them. Not only does this give you a reason to build up more past the critical threshold, it also lets you manipulate your stockpile in case you’d prefer the benefits of Hostile Acquisition for that turn.

The Needgaârd Oathband is the most conventional of the new Detachments, building up YP by killing enemy units as well, and it has some of the most effective means of spending them. The Ancestral Crest Enhancement is beautiful in its simplicity, effectively letting you spend Yield Points instead of Command Points to activate the Command Re-roll Stratagem once per turn.

When it’s time to hit back, you have plenty of ways to use your YP. Honour of the Hold turns even the humble Hearthkyn Warrior into an armour-busting knife fighter, while Ancestral Sentence synergises wonderfully with the blistering rate of fire on the Ironkin Steeljacks’ heavy volkanite disintegrators with Sustained Hits 2.

Elsewhere, the close combat-focused Dêlve Assault Shift Detachment grants Cthonian Beserks the Deep Strike ability and Battleline keyword, with Enhancements and Stratagems aimed squarely at getting them into the melee as fast as possible. By contrast, the Persecution Prospect Detachment favours Hernkyn scouting units and their long-ranged firepower, keeping enemy units pinned down with focused volleys that cripple their movement and set them up for brutally effective counterpunches.

The Brandfast Oathband makes use of transport vehicles to form mobile command centres, handing out Sustained Hits 1 to Infantry that hang around nearby while several Stratagems give your army an extra turn of speed while Hostile Acquisition is active. Lastly, the Hearthfire Arsenal Detachment brings your Ironkin and Brôkhyr units to the fore, using experimental weaponry and their signature advanced firepower to drive would-be rivals away from central objectives.

We’ll be back with more from the new Codex: Leagues of Votann later this week, including a look at the new miniatures and their rules tomorrow. The ancestors are watching, and you should be too!