New Apocalypse rules make gigantic battles easy

Massive games of Warhammer 40,000 are loads of fun, and new rules in the Eye of Terror expansion make running these Apocalypse battles easier than ever. Grab your biggest army and your grandest plan, and find out how.

First, what is Apocalypse? This type of game tends to be anything beyond the scope of a normal 2,000-point battle, from as little as two friends throwing hands with oversized armies to entire teams of players shepherding tens of thousands of points around enormous battlefields. If the prospect of simply moving all of your stuff leaves you checking your schedule for the rest of the day, there’s a good chance you’re in Apocalypse. Armageddon is the ideal setting for these types of battles, as hordes of Orks take on regiments of Astra Militarum, but conflicts of this size take place across the galaxy.

Unlike some previous incarnations,* this latest version of Apocalypse uses the core Warhammer 40,000 rules with a few artful tweaks, so you don’t have to learn a whole new system to get stuck in. A new suite of 12 rules adaptations offers ways to cut down on turn time and simplify complex rules, so that you spend less time reading rulebooks and more time blowing Titans to pieces. Engine kill!

In big team games with massive hordes of miniatures, for instance, you don’t always want to wait for your friend with 120 Kroot Carnivores to finish his Advances before Deep Striking your single unit of Warp Spiders onto the table. With the Ready Reinforcements rule, you can now do your Reinforcement step at any point during the phase – easy as that.

Perhaps most importantly, given the sheer size of the weapons found on the super-heavies that rule the Apocalypse roost, units that would otherwise get shot off the table before doing anything at all can hold on for one last hurrah – Giving Their All to get some payback before dramatically expiring.

These are only a couple of the rules available to tweak your experience, and they all work just as well at 3,000 points as they do at 30,000. To cap it all off, each faction has at least three impressive new Stratagems made specifically for the size and spectacle of Apocalypse games – Orks can feed off the chaos around them to call a Waaagh! as often as they can afford the Command point cost,** while Chaos Space Marines can rip open a yawning portal to the Warp and spirit a significant chunk of their army across the battlefield. We can’t guarantee that it’s as comfortable as jumping in the back of a Rhino, but it is fast.

Once you’ve had a quick look at the rules adaptations and found which ones work for you, you’ll be fighting Apocalypse battles in no time. The only thing you need to worry about is getting all your players together,*** and wouldn’t you know it, there’s a section in the Eye of Terror: Apocalypse book about that too.

Pre-order the Eye of Terror: Reign of Iron expansion tomorrow and join the Iron Warriors on their hellish campaign to dominate the Cadian Gate – and if you have your eyes on an Apocalypse game or two, you might also want to stock up on the devastating new Defilers.

* The first version of Apocalypse came out in 2007, introducing rules for massed battles and big miniatures, including the Stompa and Baneblade in plastic.

** Don’t worry if the costs look a little high – you get loads more Command points in Apocalypse games.

*** Proving once again that the greatest threat to the 41st Millennium isn’t heretics or xenos – it’s scheduling.

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