• Home
  • Articles
  • Pain and panic are potent pick-me-ups for the devious Drukhari

Pain and panic are potent pick-me-ups for the devious Drukhari

While the craftworld Aeldari escaped the doom of their empire and managed to avoid the worst aftershocks of Slaanesh’s birth, the Drukhari felt it much more keenly. They suffered a great spiritual rend in their souls that continues to slowly but surely drag their living essence into the Dark Prince’s realm. The only way to stave off this crawl into eternal damnation is to bask in waves of extreme emotional expression, feeding on pain, horror, and sorrow to infuse themselves with strength and vitality.

On the battlefield, this gives raiding Drukhari a serious power boost once they start culling hordes of their lessers – bound up into the updated Power From Pain army ability. How you gain these vital Pain tokens is similar to before, stemming from a steady diet of destroyed and Battle-shocked units, but rather than applying one of two generic abilities to anyone you spend your tokens on, each datasheet now has its own Pain ability.

These are in addition to the unit’s normal abilities, and every unit has one, from the lowliest Kabalite to the Queen of Knives herself. The former earn re-rolls to wound, while Lelith Hesperax supercharges the entire squad she’s leading with extra Strength and Armour Penetration.

As for Detachments, Realspace Raiders is much the same as it is in the index, but it now gives you a larger bounty for mixing and matching Kabalite, Wych, and Haemonculus units in your army. The Spectacle of Spite leans into Wyches with army-wide Combat Drugs – giving your gladiators a cocktail of thematic buffs – while the Covenite Coterie trusts in the natural resilience of the Drukhari’s flesh abominations to outlast your opponent.

The Skysplinter Assault reaches into the classic Drukhari playbook of lightning-fast simmer assaults by powering up units that freshly disembark, visiting a Rain of Cruelty on unfortunate heads. As many Drukhari ranged weapons already wound easily with variations on the Anti-Infantry rule, this detachment ability instead strips away enemy cover to deny them a handy save bonus, or bumps your wound rate up when you leap out of the Raider straight into the melee.

Enhancements and Stratagems further enhance this synergy with transport vehicles, providing useful bonuses for those stood nearby after disembarking or even to the transport itself, increasing both their damage and durability.

Kabalite Cartels are known for their mercenary ways, and are especially adept at hunting down high value targets. This Murderous Agenda rule gives you the chance to put a bounty on an enemy unit’s head, directing all of your focus towards them and awarding a chunk of Pain tokens when the job’s done.

All four of your Enhancements make Archons as deadly and devious as possible, moving units around during deployment and regenerating lost wounds. The Stratagems are a catch-all collection of useful tricks, playing around with your Contract unit and making sure your troops have enough focused firepower to not disappoint whichever joker thought it would be amusing to put a hit out on Angron.

Remember, Codex: Drukhari and the new Realspace Raiders Battleforce – which includes the new Archon miniature – are coming up for pre-order this weekend.