The Grey Knights wage a secret war against the deadliest foes – the daemons of the warp. Abhorrent creatures born of the empyrean, when they manifest in realspace, ruin is sure to follow. A large enough infestation can weaken the barrier between reality and the warp – such an event can consume entire planets or systems whole, and so the Grey Knights’ job isn’t just advanced pest control for the 41st millennium, it’s a battle for the fabric of existence itself.
You wouldn’t take on such a responsibility without the right tools, and luckily the Grey Knights have an extra-special armoury of weapons that they use to take on the Neverborn.
Storm bolters are the primary ranged weapons, though the Grey Knights wield special, wrist-mounted versions so that they can remain ready to tackle daemons in melee. A step above these are psycannons, which share a common ancestor with the humble bolter. Their payload of silver-tipped shells burns with psychic fire conjured by the wielder, making them extremely deadly to denizens of the warp.
Psilencers are believed to be xenos in origin – lacking a firing mechanism, they trigger from the user’s psychic ability, amplifying that energy into soul-seeking psi-blasts.
The Knights of Titan nearly always end their battles in brutal close combat with daemons, as few weapons are as lethal to them as Nemesis force weapons. Whether wrought into a hammer or blade, they are fashioned from iron and truesilver, and crackle with psychic fury.

When daemonic infestation is at a lethal level, the towering horrors that spill forth into reality may be too much for even the mighty Paladins to deal with, which is where the Nemesis Dreadknight strides in. An exoskeleton created from an adamantine-alloy skeleton with ceramite armour, a Dreadknight can only be compelled to move by the psychic power of its pilot. Advances by the Techmarines of Titan have furnished these exoframes with new weapons crafted to capitalise on the prodigious psychic power of the Grand Masters of the Chapter.
The Sublimator is one such weapon – a four-barrelled melta enhanced by the psychic power of its user, it can bore a smouldering hole right through the corpulent bulk of a Great Unclean One. With Melta 4 and Twin-linked, dealing D6 damage and AP -4, the Grand Master can immolate practically anything he so much as glances at.

SUBLIMATOR
[MELTA 4, PSYCHIC, TWIN-LINKED]
RANGE: 18"
A: 2
BS: 3+
S: 9
AP: -4
D: 6
Few weapons are as handy as the Nemesis flail, a colossal, psychically reactive weapon with 10 S5 attacks at D2. The alternative Nemesis mace is more of a precision tool, allowing a Grandmaster to utterly flatten diabolical sorcerers and corrupted commanders with Anti-Character 2+ and Precision.

NEMESIS MACE
[ANTI-CHARACTER 2+, PRECISION, PSYCHIC]
RANGE: Melee
A: 5
BS: 2+
S: 6
AP: -3
D: 3
NEMESIS FLAIL
[PSYCHIC]
RANGE: Melee
A: 10
BS: 2+
S: 5
AP: -1
D: 2
The Sanctic Conclave Battleforce available for pre-order on Saturday is the first place you can get hold of these new weapons, which come on a frame that also contains a fragstorm grenade launcher harness, and new cosmetic options.