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Imperial Knights Detachments – Quest forever to defend the heartland

Knight Worlds are insular domains that stick to their ancestral teachings and the faded trappings of chivalry, and so their battle plans tend to involve lots stomping forwards and swinging chainswords, and not much else. Luckily, the upcoming Codex: Imperial Knights is much more imaginative than your average feudal lord and contains four markedly different Detachments to test your mettle. 

You’ll still be swearing Oaths on the Code Chivalric, but these are a good bit more flexible this time – letting you choose the Deed and the Quality separately.* You also get an extra option for each, and if you randomly determine your Oath, you get the full three Command point reward when it’s fulfilled.

If fulfilling those Oaths sounds like a right lark, you’ll love the Questoris Companions Detachment, which lets you do it over and again throughout a game. Normal Imperial Knights armies are content to call it a day after one Oath, but your Heroes of Legend will swear another one on the spot and add its bonuses to the pile.

This constant push to renew their Oaths is reflected in the Enhancements, and each offers a powerful one-use ability that’s restored whenever you successfully fulfil one of your Deeds. Giving a Knight Gallant with the Pennant of Silvered Fury Sustained Hits 2 on its 18-attack sweep profile – which already has Lethal Hits – is guaranteed to cause carnage, while a good blast of the war horn makes everyone around the Herald of Triumph quake with fear.

The Stratagems are all about charging your Knights deep into the enemy’s ranks. Hero’s Tread lets you leave an objective unattended, safe in the knowledge that the odd sneaky character or small unit won’t wrest it away in your absence. Opponents won’t even be able to gum up your gears by throwing hordes of disposable wretches in your way, as Moment of Glory and Unstoppable Warrior let you surge on through their lines whether you wipe out your foe or not.

Not all Knights are impetuous questors, however, and some are content to tenaciously defend their sovereign territory like true guardians of the weak and vulnerable. These Dauntless Defenders – mustered as a Gate Warden Lance Detachment – draw a literal line in the sand and stand firm on their foundations, blasting anyone who comes near with a hellacious hail of firepower.

Three of their four Enhancements kick in when your Knights stand on this defensive line, the Acquisitor-at-arms pumping up their attendant Armigers’ Objective Control characteristic. The other two improve your close combat and ranged attacks respectively, but our personal favourite is Vengeful Tread, because slamming a Knight into the enemy for a pile of mortal wounds is always the correct course of action.

As you might expect, the Stratagems let you weather attacks and boot out interlopers like a champ, with Lancebreaker blunting all those big guns that just happen to materialise whenever an Imperial Knights army is knocking about. If anyone does manage to make it up close, a one-two punch of Drive Them Out! and Titanic Bombardment ensures you’ll paint your defensive line a fetching shade of crimson.**

Beyond these, you also have the Valourstrike Lance Detachment, which borrows a lot of the old Noble Lance but swaps the army-wide Feel No Pain that all of your opponents loved for Advance re-rolls and the Assault rule on guns when Advancing. Armiger fans can instead fill the battlefield with noble squires in the Spearhead-at-Arms Detachment, giving the diminutive Knights Battleline and letting your Bondsman abilities affect up to three models instead of just one. 

We’ll be back soon with a look at how your Imperial Knights will be doing in Crusade campaigns, which involve a very cool system where your pilots improve over time and can move into different Knights independently of their datasheet. Codex: Imperial Knights is up for pre-order this weekend.

* You even get to pick which Character is the ‘tyrant’ you’re targeting, rather than sticking to the Warlord.

** Put it on a Knight Crusader with an avenger gatling cannon and a rapid-fire battle cannon to start chucking Ork levels of dice.