As has no doubt been hammered into you by now by the servants of the Bullfather themselves, the Helsmiths of Hashut live for domination. Their tyranny knows no bounds, and the forces of each ziggurat inevitably fall under the command of a handful of venerated elders – be they War Despots, Daemonsmiths, or Ashen Elders – who hold onto their positions with fearsome tenacity.
Healthy competition is useful to keep the Zharrdron top brass from getting complacent, with up-and-coming smiths, priests, and minor tyrants all eyeing the top spots with envious eyes, each working out how to exploit their way to the top. In the narrative play of Path to Glory, you can create your own Hashutite overachiever and demonstrate their ruthless ambition with new Anvil of Apotheosis rules.

Every battletome comes with its own Anvil of Apotheosis section, and the arrival of a new faction and a fresh influx of players feels like a great time to revisit the format. You start off with a basic but respectable Helsmiths of Hashut Hero warscroll, and three tiers of destiny points to spend: Cruel Overlord, Hashutite Tyrant, or Honoured of the Dark Conclave. We’re going to stay modest and pick option number two, giving us 30 points to play with.

HELSMITHS OF HASHUT WARSCROLL
HELSMITHS OF HASHUT HERO
MOVE | HEALTH | SAVE | CONTROL |
4" | 6 | 4+ | 2 |
MELEE WEAPONS | Attacks | Hit | Wound | Rend | Damage |
Hashutite Blade | 3 | 3+ | 4+ | 1 | 2 |
KEYWORDS: HERO, INFANTRY, CHAOS, HELSMITHS OF HASHUT, DUARDIN
You start by choosing whether your hero is a Warlord, Infernal Sorcerer, or Scorched Acolyte. The first two get an enhanced Hashutite Blade with Crit (Mortal) and two extra attacks, with the Sorcerer gaining Wizard (1). The Scorched Acolyte, on the other hand, gets Priest (1) and the ability to earn a ritual point while contesting a Place of Power or terrain feature with a friendly desolation. We’re making a wizard, because we love chucking spells about.
Now for the fun part – your origins and flaws. You can pick one of each, with flaws giving you back some destiny points. Power Through Dark Pacts is a nice way of temporarily boosting the power of our hero, as long as we can make those clutch 4+ rolls. Otherwise they’re taking wounds, or sacrificing a nearby unit.

Your Hero Phase
POWER THROUGH DARK PACTS < -2DP >
Born into a clan of low repute, this duardin has risen through the ziggurat’s hierarchy at surprising speed. Their detractors whisper that they have done so through means forbidden even to Hashut’s favoured…
Declare: You must use this ability in each of your hero phases.
Effect: Roll a dice and apply the corresponding effect:
1-3 Sacrificial Demand: Pick another friendly unit within 12" of this unit. 1 model in that unit is slain. Otherwise, inflict D6 mortal damage on this unit.
4+ Forbidden Knowledge: Pick 1 of the following effects to apply until the start of your next turn:
• If this unit is a Wizard or Priest, add 1 to its power level.
• Add 1 to the Damage characteristic of this unit’s melee weapons.
• Add 3 to the control scores of friendly units while they are wholly within 12" of this unit.
There’s also Purveyor of Dark Mechanisms, which lets us heal a war machine in each of our hero phases, and Ruthless Industrialist, which helps a hero ascend their chosen path by hitting milestones of desolation tokens created across games.
We’re here for the flaws, though. We’re keeping up the theme of letting dice decide our fate, giving our sorcerer the Creeping Petrification flaw. For the cost of subtracting 2 from run and charge rolls, we get a refund of four destiny points, and the chance to turn to stone forever if we’re unlucky. Hopefully Hashut looks upon us favourably! Another fun choice is Rigid and Unmoving, which denies your army the use of the Redeploy command while your hero is on the field – Zharrdron should only march forward!

Passive
CREEPING PETRIFICATION < +4DP >
Despite their efforts, the stone-flesh curse has taken much of this duardin’s ageing body. In the end, Hashut always takes his due.
Effect: Subtract 2 from run rolls and charge rolls for this unit.
In addition, at the end of each battle, roll a dice. On a 1, give this unit 1 stone-flesh point and note this on your Path to Glory roster. When this unit has 3 stone-flesh points, you must remove this unit from your Path to Glory roster.
Any Helsmiths leader worth their salt will have their pick of the Taurus statues that stand sentinel atop the ziggurats, and we can pick between an Infernal Taurus for 14 destiny points, or a Venerable Taurus with more health for 18. We’re going to settle for the Infernal Taurus, which nets us the Daemonic Resilience found on the vanilla version of the warscroll.
A choice of five different mount upgrades lets you improve upon sculpted perfection – we’re torn between giving our Taurus a gnarly Flesh-melting Aura, because of how cool it sounds, and a Body of Hardened Obsidian, which makes it even tougher by causing Daemonic Resilience to act as if it always has one more daemonic power point allocated to it than it does. Sticking with our tough and resilient theme, we’re making our Taurus obsidian, plus we get free power!

FLESH-MELTING AURA < -5DP >
RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg |
Flesh-melting Aura Shoot in Combat, Companion | 10" | D6 | 2+ | 4+ | 1 | 2 |
Passive
BODY OF HARDENED OBSIDIAN < -4DP >
A Taurus is no natural being but a living statue whose form grows more resilient as blood cools its burning frame.
Effect: For the purposes of the ‘Daemonic Resilience’ ability, this unit always counts as having 1 more daemonic power point than the number it actually has, to a maximum of 3.
We’ve got a little greedy there, leaving ourselves only nine destiny points to play with for the final page of upgrades. These are split between a series of simple boosts to statistics, such as adding 1 to the Control characteristic or improving the Hashutite Blade by giving it better hit and wound rolls or new weapon abilities.
Hitting on a 3+ is fine, but we’d like to wound on a 3+ as well, so that will cost us three points for Malignant Brawn. If we weren’t building a spellcaster we could go all in with Foe-seeking Hexes and Rigorously Trained to get to 2+ hit and a fairly nasty 7 attacks for three and five destiny points respectively. Instead, we’re going to enlist an enthusiastic Hobgrot Advisor to accompany our sorcerer.
That gives us a token which lets us add 3 to the control scores of nearby friendly Helsmiths of Hashut units, though his commitment to the role does mean he’ll throw himself in front of the first attack that bypasses our armour save. Thankfully we can always pick up another before the next battle…

HOBGROT ADVISOR < -4DP >
This duardin takes counsel from an especially devious hobgrot who knows that favour comes from offering canny advice to a powerful benefactor. To the duardin, however, a hobgrot is still a hobgrot – and hobgrots are expendable.
Effect: This unit’s Hobgrot Advisor is a token. While this unit’s Hobgrot Advisor is on the battlefield, add 3 to the control scores of friendly Helsmiths of Hashut units wholly within 12" of this unit. If you make an unmodified save roll of 1 for this unit, remove this unit’s Hobgrot Advisor from the battlefield, the attack fails and the attack sequence ends.
Voila, now we’ve got our very own despotic hero with some custom abilities, ready to lead our budding Helsmiths of Hashut force to victory in a Path to Glory campaign. Picking the Body of Hardened Obsidian for the Taurus gives us a nice excuse to paint them up in a striking black scheme, and we’ve got plans to source a spare Hobgrot Vandal for our snivelling, er, trusty, acolyte.

<HERO NAME> ON INFERNAL TAURUS
MELEE WEAPONS | Attacks | Hit | Wound | Rend | Damage |
Hashutite Blade Crit (Mortal) | 5 | 3+ | 3+ | 1 | 2 |
Horns and Hooves Charge 1+ Damage, Companion | 6 | 4+ | 2+ | 2 | 3 |
Passive
BATTLE DAMAGED
Passive
DAEMONIC RESILIENCE
Passive
POWER THROUGH DARK PACTS
Passive
CREEPING PETRIFICATION
Passive
BODY OF HARDENED OBSIDIAN
Passive
HOBGROT ADVISOR
Battletome: Helsmiths of Hashut is available to pre-order on Saturday, alongside the whole range of miniatures, including everything you need to build or kitbash your very own Path to Glory hero for narrative battles.