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An adventurer’s guide to Warhammer Quest: Darkwater – Meet Gelgus Pust and his foul flock

Warhammer Quest: Darkwater is available to pre-order on Saturday, which means you’ve got just enough time to learn about Gelgus Pust and his followers before you need to start rolling dice against them. We’ve covered the setting itself, the heroes you can play as, the basics of how the game plays, how your adventure might unfold, and even had a designer’s commentary, so let’s take a look at the robust welcome party Gelgus Pust has created for you.

Every Warhammer Quest game needs a basic level enemy for your heroes to carve through with reckless abandon, and Mire Kelpies are the critter du jour for Darkwater. Born from the corruption festering in the Jade Abbey, these barely sentient spirits can be a problem when encountered in groups thanks to their tendency to spit gunk at anything in sight, which can ensnare and bind its targets. Heroes should take care when exuberantly carving them up, as they have a tendency to explode in a shower of acrid slime.

They say you should dress for the job you want, not the job you have, which is why Pox-Wretches wear cyclopean masks reminiscent of the Plaguefather’s daemonic followers. Giving up their sight means their sense of smell is heightened, able to cut through the rot and grime of their surroundings to sniff out anything clean, such as questing heroes. They prefer to gang up on their foes, acting together in large groups to overwhelm their enemies with rusted farming equipment and crude weapons.

Drawn from the stock of beastmen that still linger in the dark tangles of Ghyran’s wild forests, Pestigors are foul creatures with bloated bellies and matted fur, who view the Jade Abbey as a stain on a land rightfully belonging to Nurgle. More resilient than Pox-Wretches, these vile-smelling mutants work each other into a frenzy with their phlegmatic braying. If you think that sounds nasty, wait until the hacking and bludgeoning starts.

Each Blight Templar is a mountain of fecund flesh and muscle that can easily withstand grievous injuries, chuckling gutturally all the while. In devotion to the Plaguefather, they have absorbed diseases and pestilences that would ruin other mortals, and stomp into battle with vile liquids leaking from beneath their rusted armour. Each Blight Templar fights in its own unique way – watch out for the chap with the macewhose aura of rot strips armour, and the fella with dual axes who uses his intestines as a lasso, drawing targets close. Yep, you read that right. 

Born from land that has suffered grievous injury at the hands of Nurgle worshippers, Cankerborn are three-headed daemons with tough hides and colossal rusted weapons. Their rotten forms exude a stench so unimaginably heinous that it can bring charging adventurers to a halt, which is bad news as a single swing from their huge weapons can easily rake across a group of heroes. Good luck if you need to take two of these on.

There are also a number of cunning and difficult bosses you will encounter in your journey through the Jade Abbey. 

An ardent devotee of decay and ruin, Shaman Foulhoof rules over the herd of Pestigors known as the Flyblown, who wander the lands as ambulating vectors of contagion. It is Foulhoof’s rituals that first gave birth to the Cankerborn, a secret Pust has since stolen. His powerful incantations of rust and ruin can corrode equipment, forcing heroes to discard their hard-earned reward cards, and he can turn the land into a cloying, sucking quagmire that is a nightmare to wade through.

Mulgoth the Cleaver is Pust’s number one lackey, a bitter and nihilistic soul who hates beauty and purity almost as much as he loves snapping spines with his mutated arm. Rumour has it he was once a knight of nobility, who was shunned when he contracted the Weeping Pox, which might explain why he hunts down heroes with such grim purpose. When he has someone in his grip, he will methodically hack away at them until he’s satisfied that just punishment has been meted out.

In times long past Belga was a high priestess of the Jade Abbey, who sided with Pust during his rebellion in exchange for stewardship over the Everspring. Things didn’t go to plan, and Alarielle’s sanctuary remains off limits to Belga, who has since been driven mad by her new form. Two of her former sisters are flesh-melded into this new guise, tending to the pestilent cauldron she carries around for inflicting upstart heroes with withering diseases while she burrows within the dank ruins of the Jade Abbey.

What more needs to be said about Gelgus Pust? He’s an overly ambitious fiend who betrayed the Jade Abbey out of envy, and forfeited his soul to Nurgle in return for a towering new form. This vile daemon prince is an unstoppable force of rot and entropy able to smash through obstacles and heroes alike. Any encounter with him is a race against time as he gains more strength from watching those around him suffer the despair of battling his blessed might – no wonder he’s got such a wonderful smile plastered across his face.

These Nurgle-worshipping rotters are ready and waiting to bring you into the Grandfather’s embrace in Warhammer Quest: Darkwater, but they’re not stopping there. When Battletome: Maggotkin of Nurgle lumbers into view, Gelgus Pust, Belga the Cystwitch, Shaman Foulhoof, the Cankerborn, and the Pox-Wretches will all be joining the fight in Warhammer Age of Sigmar. You can even scatter your Darkwater Pestigors into the new unit of lumpen beastmen who are on their way, if you wish. We’re sure they’ll appreciate the herdmates.

Before you reach the gates of the Jade Abbey to vanquish this court of pox-laden villains, there’s still time to explore in the Forge Your Destiny journey. If you’ve not already been taking part, you can race through all of the previous scenarios, and you can even check out posts on the official Warhammer Instagram page to find out what decisions other adventurers have made!