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Kill Team: Dead Silence – Wolf Scouts command mystical storms to hunt their prey

For most Space Marine Chapters, the scout company is where neophytes get their proverbial feet wet in the endless sea of war that is the 41st Millennium, both to instil experience in new recruits and weed out those unfit to serve in the battle companies. Not so for the Space Wolves. Only the most experienced warriors, who have tempered their natural aggression over decades of battle, are selected as their scouts, creating a cadre of elite trackers and pathfinders who can operate behind enemy lines for months on end – perfect qualities for a kill team.

These Wolf Scouts are one of the new factions found in Kill Team: Dead Silence, and they operate quite unlike any Space Marine team that has come before.

When the sons of Fenris enter the killzone, they do so cloaked in an Elemental Storm, oftentimes conjured by their Rune Priest Skjald – a veteran battle psyker who channels power through traditional rune stones to rend the air and split the earth. This force of nature shrouds the Wolf Scouts’ movements and confounds their foes’ senses, allowing their warriors to conceal themselves after an ambush or suddenly Charge out of the haze.

Sneaking close and bulldozing your opponent out of nowhere is a lot of fun, and that’s only a fraction of the Storm’s potential. Three of the team’s Strategy Ploys make good use of the elements, be it for defending allies with Cloaked by the Storm or sapping the strength of enemy operatives with Storm’s Bite – in case you need any more help dominating in close combat.

Usually, this is where we’d pick one of the coolest Space Marines to show off and wax lyrical about how great their special skills are, but we know what you really want. Sure, you get five veteran Wolf Scouts to lead, but the kill team isn’t complete without their four-legged Fenrisian friend. In fact, he’s so good, he’s the only compulsory member of the team.

Waiting until your activation to Charge at a cowardly cultist who might just run away first? Weak. Using your ability to do it in the Strategy phase before anyone’s even thought about high-tailing it? Now that’s real power, and with jaws that hit like a chainsword, your target might as well just lie down and accept the inevitable.

The rest of the kill team are equally deadly in their chosen vocations, be they a psyker, trapper, or even a battlefield chirurgeon. You can pick any five of the following, though only one of each – or as many Hunters as you want.

  • Pack Leader: The boss. Carries a power weapon and can let you re-roll your initiative roll once per game.

  • Fangbearer: The medic. Keeps your operatives healthy, and lets them ignore Shock and Stun all game.

  • Frosteye: The marksman. Silent, accurate, and can go on Guard while within the Storm.

  • Gunner: The shooter. Carries a plasma gun, and can use the Storm to keep it cool even when supercharged.

  • Trapmaster: The saboteur. Carries a big haywire mine, and a plasma pistol for good measure.

  • Rune Priest Skjald: The pskyer. Move the storm, obscure your allies, kill people – pretty much everything you’d want.

  • Hunter: The trooper. Did we mention their basic operative gets a plasma pistol too? Also Severe when in the Storm.

It’s a pretty versatile team that can be aggressive or defensive depending on which operatives you pick, letting you adapt to the mission at hand and get the most out of your limited numbers. If you need to protect your territory, have the Frosteye and Gunner sit in the Storm, guns blazing. If you want to take the fight to the enemy, obscure the midfield and have your Pack Leader and Fangbearer plunge headlong into their best operatives.

Want to find out what the T’au Empire are packing on the other side of the Dead Silence box? Come back tomorrow, when we’ll be lifting the bonnet on those shiny new Stealth Battlesuits and finding out if they can stand up to a combat knife in the ribs. Our Earth caste sources say: definitely.*

* Our Ordo Xenos contacts threatened to throw us in the oubliette for even asking.