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Tomb World – How the new season stacks up according to Kill Team expert

UPDATE: An earlier version of this article mistakenly attributed it to the Squad Games YouTube channel. It was actually written by Andy at the Glass Half Dead channel. We sincerely apologise for the mix-up between articles, and we'd like to thank Andy for his hard work.


We think the new Kill Team: Tomb World expansion box is pretty cool. But don’t take our word for it – Andy from the Glass Half Dead YouTube channel has kindly provided his own take on the two teams, mission pack, and rules.

Andy: The most important release for Kill Team is finally here – the game’s namesake, the original special operatives of the 41st Millennium.

The Deathwatch are the ultimate tactical specialists in the Imperial arsenal, with unrivalled flexibility, able to play as a melee or shooting team in an offensive or defensive style depending on which operatives you bring to the table. Five might not seem like enough, but when every operative is the best at what they do, you will be rewarded for matching enemy threats to their perfect counter.

Every gun can get the job done as they bring their Special Issue Ammunition to the mission, so that even a regular bolt pistol can become the scalpel it needs to be.

Sometimes, however, you need a hammer – and for the Deathwatch, that’s the most durable and hard-hitting melee operative in the game: the Demolisher Veteran. He may not get to double block with his storm shield or fight first with his xenophase blade, but the heavy thunder hammer makes for an unstoppable monster. Pair Ceaseless on the charge with The Shield That Slays ploy, and even the mighty Angels of Death Space Marine Captain can only crit for a mere five damage.

This team is so flexible, you don’t need to take the actual leader! But you will definitely want to, because his Strategic Command grants free Command Points and an extra equipment option. And don’t forget that even his plasma pistol can use Special Issue Ammunition.

The new killzone has a mission action that costs 2AP: Breach. You can only take one Gravis armour operative, so consider the Breacher Veteran – who can reduce it to 1AP with his melta bomb, which will blow out the wall and leave enemies on the other side stunned (and those Breachable walls are going to be on every Tomb World map).

But it can’t be all about the kill op. The Headtaker Veteran can score your kill op by charging, hitting twice before the enemy hits back, and then score your tac op with the new Plant Banner action while staying safe because you’re still on a Conceal.

You might have left your veterans in a dangerous position with the sort of aggression the situation requires, so don’t forget to utilise your Deathwatch-approved drug administration devices…

Finally, the mighty Deathwatch get to stay in the fight even after they’ve activated – because they’re not just Astartes, they’re Veteran Astartes. That’s right, you get to perform two actions when you counteract, which will provide major rewards for those who can plan ahead.

The Canoptek Circle are all about crafty positioning for every operative on the board via their Obelisk Node Matrix, the faction rule that every ploy requires to work. This grants loads of different stuff, including re-rolls in attack and defence, damage reduction, slowing the enemy, and even the opportunity to control objectives without standing on them. 

Alongside all of that, it also buffs your operatives with Accurate 2 and +1 APL when you’re standing on it! You can deploy your Obelisk Node markers wholly within your territory – but you want the Node Matrix to be between you and the enemy at all times. If you place it too far forwards, the enemy can run through it, but if you place it too far back, you will have to run through it to score points. It will be a complex decision based on the map, the crit op, and the enemy team, but it will reward overall game knowledge, strong fundamentals, and being able to stick to a plan.

The Geomancer will strike fear into the hearts of every Imperial guardsman – his tremorglaive has Blast 2”, Seek Light, and Stun. The shellshocked survivors won't be safe, either, as he can finish them off with Geomantic Disturbance behind even Heavy terrain. 

Of course, the mighty minds of the Necrons aren’t content to simply attack. They need to control, and that’s where even more Obelisk Node synergy and positioning enhances the Geomancer – she can perform mission actions as if she’s standing anywhere along your Obelisk Node Matrix because she extends herself into the matrix!

The other option is to forget about control and just shoot the enemy into submission with the most advanced technology in the galaxy, and that’s exactly what the Canoptek Tomb Crawlers bring to the table. These steadfast sentinels carry a gun that literally sends your enemy into another dimension, while they pack in 21 wounds and a base so big you can zone the enemy out wherever you like.

The Macrocyte Accelerator and Reanimator have had a massive glow up (must be all the tesseract energy!) from the Hierotek versions, but the Macrocyte Warrior is the utility this team needs to score points. Although their weapons are nothing to shout about, they respawn infinitely, blow up when they are incapacitated, and don’t count towards the enemy’s kill op or any tac ops. What better way to get close enough to score Recon’s new Scout Enemy Movement than with one of the expendables?

As the Deathwatch are very rudely invading an innocent Tomb World, they will have plenty of new threats to be confused by (as foolish mortals usually are). Oh sure, they can still use a door, guard, and Hatchway Fight, but unlike the wide open spaces of the Gallowdark, the Tomb World is cluttered with breachable walls, plenty of light debris, and now even teleport pads that will all show up in your games of Approved Ops.

This will be an amazing box for players of all experience levels, with both teams offering an easy way to play and a harder way, and an entire new killzone that is one of the most narratively provocative boards the Warhammer universe has yet seen.

Thanks, guys! Kill Team: Tomb World is available to pre-order on Saturday. You can catch more Kill Team coverage over at the Glass Half Dead YouTube channel.