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Knightly bannermen join a riotous bacchanal in the Flesh-eater Courts’ Armies and Regiments of Renown

The wish to believe we are something more is universal. Who can blame the deluded ghouls of the Flesh-eater Courts for imagining they are the citizens of a prosperous kingdom, rather than scraping around in the muck and gore of a nightmarish charnel realm. The abhorrant vampire nobles are the font of this warping delusion, swaying the masses from their own misguided perspective.

When certain pre-eminent abhorrants take to the battlefield, they can mutate the delusion beyond its usual volatile nature, mustering an Army of Renown that behaves uniquely.

When Ushoran is in one of his more belligerent moods, he may rouse the Knights of New Summercourt, a delegation composed of non-unique Abhorrants and Nobles who charge into battle alongside Knights, Varghulf Courtiers, and lowly Serfs. Once per battle, they may follow In Their Sire’s Shadow, two units cleaving close to the Mad King for the price of a single charge roll – so long as they end their valiant manoeuvre within close proximity of their hulking Mortarch.

The Nightmarish Charge passive ability forces enemies to falter in their defence, subtracting 1 from hit rolls from charged units, making offence the best defence for these gore-smeared chevaliers.

When the notion of questing abroad bubbles to the fore of Ushoran’s swirling mind, he may play the part of the Sombre Paladin, inviting a worthy foe into single combat with a strident challenge – A Duel, Good Sir! Should the enemy general accept, they are forced to target only Ushoran in combat; if they refuse, the imagined indignity forces them to strike last.

With their monarch leading so valiantly from the front, the Red Errantry Hosts are drawn into battle in order to prove themselves worthy of his attention. Banners of Knights that have been wiped out are replenished by roving bands of cavalry, replacing destroyed units with half strength reinforcements near the battlefield’s edge.

There are others at court whose delusions are almost as persuasive, such as High Falconer Felgryn, who can summon Serfs and Beasts alike to join him at The Equinox Feast. This band of revellers is made up of the peasant classes and non-unique, non-Hero Monsters. 

Each battle round is accompanied by an ability representing the phases of this intoxicating festival. At first, the party greets the foreign revellers, adding 1 to their run rolls, while any jubilant attendees who have stumbled into danger may retreat an extra D6”. In the second battle round, Felgryn leads his falconers in a display of avian artistry, though guests are advised to take care not to get gouged or pecked at by these low-flying birds of prey.

In the third battle round, you may double the pile-in move for units with Champions, Musicians, and Standard Bearers, ensuring everyone is in position for the most important moment… the feast itself. With a cry of Eat Your Fill! the hungry merrymakers tear into their meal, healing every time they fight.

Regiments of Renown present non-Flesh-eater Courts armies with two choices – a winged terror from the skies, or the slow but inevitable justice delivered by the Scarlet Jury. Led by Grand Justice Gormayne, this Scarlet Jury can be included in any Death army – while armies from the Cities of Sigmar, Kharadron Overlords, Slaves to Darkness, and Destruction can hire his sham court. 

The jurors are all warped by Gormayne’s Accusations of Regicide delusion, meaning the judge will need to risk his neck to get the most out of his followers – think of it as convenient evidence to help ensure a guilty verdict.

Other Death armies may also bait an especially ravenous Royal Terrorgheist into battle. The Horror of Hallow’s Watch is unable to resist charging into the nearest combat to slake its thirst for a moment, while its ear-splitting shrieks grow louder as it pulverises foes with sonic assaults.

Battletome: Flesh-eater Courts is available to pre-order on Saturday.