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The Old World Matched Play Guide: New ways to play in the World of Legend

Can you believe it’s been 18 months since we returned to the Old World? Nine factions have returned to the fray with Arcane Journals, new miniatures, and many returning classics – and with the arrival of Cathay, there’s a new (and very old) power standing firm against the vicissitudes of Chaos.

More and more generals are fighting campaigns across the lands of men, and the tournament scene is thriving. With this in mind, the design team has created a Matched Play Guide providing comprehensive information for anyone running or attending events for Warhammer: The Old World.

This guide will be as useful for people organising their first friendly events as it is for seasoned veterans of the scene, providing cardinal rules for all participants, a guide to running and organising an event, advice on scoring, pairing, and army composition, and suggested rules for placing terrain.

There are three suggested compositions: Open War, Grand Melee, and Combined Arms – each of which have slightly different restrictions on characters and units. 

Six Matched Play scenarios are designed to challenge players in different ways, while optional secondary objectives and secret objectives can mix things up even further.

There’s a separate section on Doubles Events, including rules for composition, alliances, scenarios, and potential contradictions. Likewise, there’s detailed guidance for running Team Events and Escalation Events (in which players’ armies grow as the tournament progresses).

The Warhammer: The Old World – Matched Play Guide is a one-stop shop for all your competitive and Matched Play needs in the World of Legend. It’s slated for Pre-orders fairly soon, and will be available as a softcover book and ePub – and it’ll land alongside a new FAQ and errata document, which brings a few targeted changes to the rules of the game. We’ll have more on that from the Rules Dragon soon…