• Home
  • Articles
  • Ride roughshod over your foes and summon Nagash from the ether with new Nighthaunt Armies of Renown

Ride roughshod over your foes and summon Nagash from the ether with new Nighthaunt Armies of Renown

Nagash controls all the armies of Death, from the deranged cannibals of the Flesh-eater Courts, through the sculpted perfection of the Ossiarch Bonereapers, to the endlessly quarreling but undeniably useful Soulblight Gravelords. The spectral ace up his sleeve, however, are the Nighthaunt, a legion of ethereal horrors shackled in eternal service to the Supreme Lord of the Undead. Each bears the marks of a punishment in undeath for their transgressions in life, a cruel torment devised by the Great Necromancer – who says gods can’t have a sense of humour?

Battletome: Nighthaunt features Armies of Renown and Regiments of Renown that provide new ways to use your gheists in battle. The two armies take very different approaches, one a cavalcade of cavalry and the other the opportunity to summon Nagash himself.

Incorporeal cavalry units – including Reikenor the Grimhailer – race into battle together in The Clattering Procession, accompanied by rattling Black Coaches; one of these morbid conveyances can even become a hero. The army retains the Ethereal rule, but leans heavily into movement shenanigans, as you’d expect from a bunch of ectoplasmic equines.

Spectral Swiftness is a Core, Move, and Retreat ability that lets a unit phase out of combat, even passing through other units entirely in order to escape. Pitiless Reapers lets you roll a bunch of mortal damage every time you pass over an enemy unit – real pain from ghostly hooves.

You can promote one of your heroes to the level of a Silent Overseer, who compels three nearby units into charging that turn even if they've already retreated, letting you make great use of your Hexwraiths’ and Black Coaches’ damaging charge phase abilities. 

The spell lore has your wizards summoning Spectral Lashes, adding an extra 2” of movement for a unit within 12”, while Fell Riders provides the chance to re-roll run and charge rolls of the caster and a unit of their choice, ensuring you can close that distance reliably.

The second Army of Renown is The Eternal Nightmare, a recreation of the kind of summoning ritual that might see Nagash returned to physical form. Featuring the head honcho himself amid a mass of non-Unique Nighthaunt Infantry, you’ll choose a Nexus of Grief terrain piece as the ritual site and place Nagash within 1”. 

It loses the Hungry Crypts ability but gains a 4+ ward save. For the first two battle rounds, Nagash must Gather Power, meaning his physical aspects – moving, fighting, controlling objectives – are lessened, but his ward save starts off far stronger than usual.

This army is about playing the long game, having Nagash weather incoming magic and shooting attacks while his loyal Nighthaunt swarm around him. One of his ethereal toadies can hold The Seal of Nagash and sacrifice 3 damage points to heal their lord, should you need to top-up the health of the deathly despot. A hero can also become a Damned Vessel and act as a conduit for Nagash to cast his spells through.

You get access to their standard manifestation lore, and The Will of Nagash can turn a unit near invincible to attacks, causing unmodified hit or wound rolls of 1-3 fail completely. 

As Nagash controls all of his armies with a hand of freezing bone, he can force the Nighthaunt to lend out their forces. The Casket of Resurrections is a Black Coach with the powers of revivification, syphoning lifeforce from enemy units to perform a Dark Resurrection and return a non-Unique Death Infantry Hero back to battle.*

The Craventhrone Executioners meanwhile are Kurdoss Valentian’s miserable lackeys, two units of Craventhrone Guard who add one to their hit and wound rolls if their Scriptor Mortis boss has successfully Sentenced a unit as an Enemy of the Throne with his warscroll ability.

All this and several more spectral delights await you in Battletome: Nighthaunt, which is available for pre-order on Saturday.

* Core rule restrictions mean you can only return each Hero once, but it’s great if you’ve got a lot of wights or abhorrants you want to keep in play.