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The Vongrim Guild are Kharadron adventurists with even less moral compunction…

To reach the apex of Kharadron society, one must be a single-minded tycoon – seizing assets, brokering deals, and training the guns of your family skyvessel on your rivals. Success and profit are obviously the result of hard work and not luck or family ties, but you cannot have a society that values wealth and hierarchy without have-nots. 

Those who fail in their climb to the top – left without ships or dismissed from the Arkanaut Companies – are sometimes drawn to the Vongrim Guild. An organisation accepting of those who have fallen on bad times, it finds loopholes in the Code to justify unorthodox tactics. And as the rise of Chaos threatens law-abiding sky-ports all over the Mortal Realms it’s finding more work than ever…

Vongrim Salvagers are instrumental in helping other Kharadron stake their claim on seams of aether-gold. With a well-aimed shot from their Spotter’s Flaregun, they can illuminate an objective – improving the hit rolls of Skyfarer units, and bolstering the rend of Vongrim Salvagers and Harpoon Crew units.

Salvagers wade recklessly into combat swinging Vongrim cutlasses with Crit (2 Hits) – alarmingly choppy for an army that prefers to handle their foes at arm’s length.

Leaping into combat with them on modified endrins, the Vongrim Harpoon Crew are a monster-hunting cohort obsessed with tracking and killing skybeasts in revenge for past attacks.

Light Endrinpacks allow this eager crew to hop 2D6” in the Combat Phase, darting around lumbering beasts or leaping over screens of infantry to target vulnerable units and heroes beyond.

Either unit makes a profitable addition to any admiral’s sky-fleet, and you can also make use of their talents in the Armies of Renown in Battletome: Kharadron Overlords. The Magnate’s Crew is a completely skyborne force centred around either the infamous Brokk Grungsson, Lord-Magnate of Barak-Nar, or perhaps a less combat-savvy Magnate of your own invention who hides away in an Arkanaut Ironclad that gains the Hero keyword.

Magnates don’t build their empires entirely through profit – quick thinking, novel strategies, and Bold Moves are key to success, and once per battle they can call their army to perform an Emergency Launch roll to duck out of combat or reposition themselves around a bewildered enemy unit they’re in combat with. That money does however provide a Magnate’s Crew with Cutting-edge Endrinpacks, which give D3 infantry the chance to double their speed once per turn.

The second Army of Renown is the Pioneer Outpost, built around the Zontari Endrin Dock. This force eschews the use of larger Frigates and Ironclads for strike teams of infantry backed up by nimble Grundstock-Gunhaulers

You can find rules for the Vongrim Guild units, both Armies of Renown, plus a pair of Regiments of Renown in Battletome: Kharadron Overlords, which is available to pre-order on Saturday.