Get Ready for Chapter Approved: Matched Play Updates
Are you ready for Chapter Approved?
Chapter Approved is your essential gaming supplement, packed with new missions, rules and even hobby tips designed to make your games of Warhammer 40,000 as awesome as they can possibly be. You’ll find the creative, experimental spirit of classic Warhammer publications like Rogue Trader and the previous incarnation of Chapter Approved, combined with the polish and streamlining you’ve come to expect from the latest edition of Warhammer 40,000. We’ll be previewing just some of what you can expect to find in your copy throughout the week, continuing with a look at the much-anticipated changes to matched play:
Chapter Approved brings a series of quality-of-life improvements to matched play. These aren’t radical changes; instead, you’ll find a series of tweaks designed to integrate some of the great feedback we’ve had from both the community and from our dedicated playtesting team, making the matched play field more balanced and – most crucially – more fun than ever before.
Chapter Approved is a particularly exciting opportunity, as it allows the Design Studio to rebalance the game on a yearly basis. This year’s Chapter Approved is, in short, an essential update for all matched play fans.
First, there are a few changes to the core rules of Warhammer 40,000 specific to matched play. We’ve previewed a couple of these, but to remind you: Boots on the Ground means that no Flyers can score points, while Troops in every army now have priority over other non-Troops units when scoring objectives.
Additionally, Command re-rolls can no longer be used to affect Mission dice rolls. These are rolls that are used to determine who gets the first turn, whether the game continues after turn 5, and so on. Understrength units can only be taken in Auxiliary Support Detachments, while the rules on targeting characters have received a very slight change in order to prevent, for want of a better word, shenanigans involving line of sight manipulation.
Of course, the most exciting change is new points for loads of units! Since the release of Warhammer 40,000, the game has evolved considerably, with the release of codexes and points changes therein bringing new units to prominence relative to some of their fellows.
These points changes are designed to make every option feel more viable. Several popular characters, like Saint Celestine and Roboute Guilliman, have increased in points, while some oft-overlooked options have received a reduction, making them much more tempting. Plague Marines, for example, now cost fewer points in both the Death Guard and the Chaos Space Marines army – if you’ve been looking for an excuse to pick up this awesome kit, now’s your chance!
That’s not all. Chapter Approved also contains updated points for the Imperial Armour indexes. We know people love using their Forge World models in Warhammer 40,000 – after all, they’re awesome. Certain units, however, were crowding out other options and, as such, some have seen an increase, while others are now much more viable options. Among the most significant changes is to Malefic Lords; these masters of malevolent magics are now 80 points – still a very competitive HQ choice for any aspiring Chaos champion, but less open to abuse by less scrupulous players. On the other hand, certain units, such as the Sicaran Venator, have seen enormous points discounts (we’re talking in the neighbourhood of 100 or more!), meaning there are all sorts of new tactical possibilities out there for cunning generals.
Whatever army you play, there’s a good chance that Chapter Approved is going to make matched play better than ever, whether it’s balancing the armies you’ll face or helping provide you with new options for your own lists.
Come back tomorrow, when we’ll be looking at Battlezones – an exciting new option for all Warhammer 40,000 players that allows you to use a diverse range of terrain and thematic in-game effects.
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