Unleashing Destruction in the General’s Handbook 2017
In the General’s Handbook 2017, Destruction armies are fast, fun, and always looking for battle, benefitting from new allegiance abilities and an allies system that rewards every army with a much wider selection of units. Whether you’re a fan of Orruks, Grots or Ogors, or want to combine all three, you’ve got a lot to look forward to.
Ironjawz armies get a lot of great stuff in the new General’s Handbook. Firstly, these chosen warriors of Gorkamorka now have a set of their own awesome allegiance abilities! Smashing and Bashing means that a well-positioned Ironjawz army can devastate enemy lines in a cascade of attacks.
The Ironjawz command traits are similarly devastating, and our favourite is Brutish Cunning. Ironjawz armies (and players) are rarely patient, and getting to charge in the enemy’s phase can lay even the most carefully made plans to waste.
There are also two more massive Warscroll Battalions for Ironjawz armies. One of these represents the cunning Ironsunz, granting them much-needed cover against missile weapons in the first turn and a running start for your Warboss’ Strength From Victories ability:
If you prefer Ogors to Greenskinz, Ogor armies are more versatile than ever. Firstly, Beastclaw Raiders, Firebellies, Maneaters and Gutbusters can all ally with one another, allowing you to field your favourite models while keeping powerful ‘Battleline-if’* models like Leadbelchers and Mournfang Calvalry. The Ogor Butcher is a great addition to the Beastclaw raiders, who previously lacked any Wizards of their own. Not only will this guy be able to provide a much needed source of Mystic Shield and magic defense, but his Great Cauldron triggers on any Ogor units – imagine how powerful a well-timed Spinemaw would be providing +1 to hit for a Frostlord on Thundertusk!
Thanks to allies, loads of units from the Destruction Grand Alliance can now find a place in your armies. Aleguzzler Gargants now cost fewer points and can be added to any Destruction army looking for a hard-hitting Behemoth capable of dealing buckets of wounds, or at the very least, causing some damage when it inevitably falls over. In a 2000 point army, you’ll be able to get two of these into your allies slot.
Last, but definitely not least, we have to talk about the Moonclan Grots. These guys were the surprise stars of the latest heats of the Grand Tournament, with an army of Squigs crushing opposition at every turn. We’re very pleased to say that if you want an army of Squigs, the new General’s Handbook makes that easier than ever. Both Cave Squigs and Squig Hoppers are now Battleline-if units – throw in a Grot Warboss on Great Cave Squig and you’ll have a brutal, fun and effective army that’ll be sure to catch your opponents off guard. Even if you don’t play Moonclan, you’ll want to use the allies system to add some deadly Squigs to your Ironjawz, Greenskinz, Spiderfang Grots, Bonesplitterz and Gitmob Grots.
Whether you want to win your games with kunnin’ new combinations of units and abilities, or just want to build brutal armies to smash your foes aside, the General’s Handbook 2017 makes your Destruction army better. Let us know what you’re excited about on the Warhammer Age of Sigmar Facebook page.
* If you’re new to matched play, Battleline units represent the core of any Warhammer Age of Sigmar army. Every matched play force must take a minimum number of Battleline units. One of the rewards of choosing a specific faction is that it often gives you more powerful or versatile units to choose from as Battleline options – Greenskinz, for example, can now take Orruk Boar Chariots as a Battleline unit.
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