Open Play in the General’s Handbook 2017
Open play in Warhammer Age of Sigmar is fun, flexible and varied. With the new open play rules in the General’s Handbook 2017, you’ll be able to create pickup games in minutes and have fun with friends with new and exciting multiplayer game modes.
Coalition of Death
The new multiplayer rules are great if you’re looking for ways to play with your gaming group (or betray them). You can play Coalition of Death with any number of models, but we think it’s best for those epic, day-long games that every hobbyist loves – the times when your friends, or your group, or your club gather up everything they own and pit them against one another in an epic clash. As well as unique battleplans, there are game effects like Divine Intervention to keep things interesting for the losing side – a Death army, for instance, can see all its generals suddenly restored to “life”, while an Order army can suddenly defend itself against a devastating assault with Shield of Fate.
For players looking for a real challenge, there are Fog of War rules to represent the chaos of a truly massive battle – our favourite of these is Messengers, which only allows players to discuss strategy and tactics if their generals are physically next to each other – otherwise, you’ll have to pass each other notes! Coalition of Death games may not be a regular occurrence, but they’ll be the kind of games you talk about for years to come.
Triumph & Treachery
Triumph & Treachery brings three or more players together in a multi-sided battle and allows you to outsmart your foes and betray your friends. In Triumph & Treachery, only one player can win, but to do so, you’ll need to forge temporary alliances – and know when to break them.
One of the most fun features of Triumph & Treachery is Treacherous Acts. For example, if you were feeling cunning and wanted to get rid of a particularly dangerous unit, you could bribe the player who owned it into charging another enemy – before using Cunning Ruse to prevent it from attacking until the end of the combat phase. If you’re looking for a fun way to put your cunning to the test, Triumph & Treachery is the way to do it.
Open War Cards
Open War cards allow you to create exciting battleplans in minutes. Like their Warhammer 40,000 counterparts, these cards randomise objectives and deployment maps, as well as adding unusual twists to each game – Dead of Night, for instance, hugely reduces the range of spells and ranged attacks. There are also ruses and Sudden Death Cards to balance games between mismatched armies, meaning that games between any two forces can be a challenging and enjoyable experience for both players.
With 62,208 possible combinations, every game should feel fresh – you’ll never have to worry about picking a battleplan again. These cards aren’t just for open play and are really useful for matched play and narrative games too. The deck can be broken out to make a Tree Campaign with a variety of battleplans, or used by tournament organisers to create unique challenges for their players. Open War cards are perfect for Warhammer Age of Sigmar players who desire fresh, fun challenges every time they play with minimal planning.
What are you most excited about in open play in the new General’s Handbook? Let us know on the Warhammer Age of Sigmar Facebook page.
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