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Posted 26/07/2017

The new General’s Handbook – your FIRST look inside the covers

The General’s Handbook 2017 is out soon. We could hint at what’s inside and what you have to look forward to – or we could just make things easy and show you:

That’s a lot of content – and nearly every single bit of it is new or updated. This isn’t just a new edition of the General’s Handbook, this is a completely new guide to gaming in the Mortal Realms – new ways to play, new Alliance Abilities, tonnes of new battleplans, allies, updated units and more.

In the coming weeks, we’ll be going into detail as to what all of these the new additions to the game mean, from the Open War cards to siege battles, to allies, which we’re covering today.

Allies are an exciting new addition to matched play games. We’ve all had that struggle when building our armies having to choose between focussing on one faction to take advantage of Allegiance Abilities and battleline units, or using the full Grand Alliance to get access to a wider selection of options. Each faction now has a list of other factions it can ally with, fitting the theme of each force; if your army is made up of the multitudinous hordes of the Clans Verminus, you can ally in the specialised troops of the other great clans, while the Deathlords can rule over any of the other Death factions (the clue’s in the name).

We’ll be going deeper into the allies for each Grand Alliance in the coming weeks, but to tide you over, here’s your allied contingent allowances for matched play games:

With between 200 and 500 points, you’ll have plenty of space to experiment – that’s enough for an Aleguzzler Gargant in an army of Ironjawz, a furious Spirit of Durthu aiding a warband of Wanderers, a vicious Chimera alongside the Khorne Bloodbound or a fast moving pack of Vargheists to aid your legion of Deathrattle skeletons.

Allies are particularly useful in light of the new Allegiance Abilities. We’ll be going into these further with future previews, but armies like the Hosts of Slaanesh or the Dispossessed will be able to make full use of powerful unique skills while having a range of choices available when writing lists for matched play. Similarly, you’ll be able to combine powerful allegiance-specific battleline units with allies to make for focused lists made up of the models you want to play.

This is a major change for all matched play games, whether you’re looking to compete at a tournament or just use some new tricks in battles with friends.

We’ll be taking a closer look at Death in the new General’s Handbook tomorrow, so make sure to come back so you don’t miss it.

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