Posted 09/02/2017

General’s Handbook II: Behind the Scenes

It’s an exciting time for the Warhammer Age of Sigmar game.

We heard on Tuesday that development on the successor to the General’s Handbook is already well underway, and we got an early look at what some of the changes to unit’s points might be. Today, we hear from Ben Johnson from the Warhammer Age of Sigmar studio team , who takes us behind the scenes to look at some of the playtesting that has already gone into the new book.

Ben: Around Christmas time, we were able to gather five keen Warhammer Age of Sigmar hobbyists from far and wide here at Warhammer World to help us make the next iteration of the General’s Handbook.

Friday night was spent in Bugman’s Bar chatting about all things Warhammer, and then they were led blindfolded to a back room* to see some very exciting, upcoming products for Warhammer Age of Sigmar.

*Technically it was the front room, with Prosecutor wings covering the outside of the window.


“Everyone else was smiling, and I look like i’m going to pass out.” – Les.

After the excitement of Friday night had worn off, the hard work began. The first task was to look at every Pitched Battle profile in the game and identify any changes we wanted to make. Some points went up, some went down; you’ll have to wait until the book is released to see the the full fruits of our labor.



The guys worked into the night, led by Jervis Johnson himself, looking at list after list of numbers in conjunction with feedback from all over the Warhammer Age of Sigmar community including thousands of Facebook comments – from when we asked what you’d like to see changed – as well as hundreds of emails from players and tournament organisers from all over the world.

Finally, they were done, and it only took a few gallons of coffee and a quick pizza break to see them through to the finish – look how happy they are to be done.


The following day, it was time to see how their hard work actually played out on the table top. There was more coffee and a bit of breakfast, and then out came the models, and the dice started to fly. Some more adjustments were made and many notes were taken to be hammered out during the design and editing part of the process. 



A big thank you goes out to all the players that have helped to make this possible with their insightful comments and feedback on Warhammer Age of Sigmar. Stay tuned for more information about the process of working on the other new rules very soon. 

“Who will be victorious? Only the Faithful”

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